I'm riding an event of three rooms and I want to put on 10 moobs, and that killing one go two monsters = of that, as I can do that, also I have another question, as I
adding to a map plus experience as time goes on and how do I calculate the npc a timeout, I hope I appreciate any help.
[@main]
#if
!checklevel 35
#act
mapmove z011
GOTO @MAPZ011
#ELSEACT
GOTO @CHECK2
[CHECK2]
#IF
!checklevel 55
#act
mapmove z012
GOTO @MAPZ012
#ELSEACT
GOTO @CHECK3
[@CHECK3]
!checklevel 75
#act
mapmove z013
GOTO @MAPZ013
#ELSEACT
Eres demasiado nivel para entrar a los eventos\
[@MAPZ011]
#if
#ACT
ChangeMapAttr "Z011" "SAFE"
ChangeMapAttr "Z011" "NoFly"
ChangeMapAttr "Z011" "NoRFly"
ChangeMapAttr "Z011" "NoSpell"
Monclear
Delaygoto [local] 30 @z011msg
goto @COMIENZAZ011
[@COMIENZAZ011]
#if
!CheckHum Z011 10
#act
sysmsg "¡Aver si conseguis acabar con todos los monstruos!"
adding to a map plus experience as time goes on and how do I calculate the npc a timeout, I hope I appreciate any help.
[@main]
#if
!checklevel 35
#act
mapmove z011
GOTO @MAPZ011
#ELSEACT
GOTO @CHECK2
[CHECK2]
#IF
!checklevel 55
#act
mapmove z012
GOTO @MAPZ012
#ELSEACT
GOTO @CHECK3
[@CHECK3]
!checklevel 75
#act
mapmove z013
GOTO @MAPZ013
#ELSEACT
Eres demasiado nivel para entrar a los eventos\
[@MAPZ011]
#if
#ACT
ChangeMapAttr "Z011" "SAFE"
ChangeMapAttr "Z011" "NoFly"
ChangeMapAttr "Z011" "NoRFly"
ChangeMapAttr "Z011" "NoSpell"
Monclear
Delaygoto [local] 30 @z011msg
goto @COMIENZAZ011
[@COMIENZAZ011]
#if
!CheckHum Z011 10
#act
sysmsg "¡Aver si conseguis acabar con todos los monstruos!"