Here is a layout of my new pet system thats in development.
Solo-Hunting
Summon, rent or tame your pet. The pet system window will display your pets stats, with a view of your pet inside the window so you can see where your pet(s) are and what they are upto.
Displaying HP, SC, MC, DC, AC, MAC and level. If tamed/rented time left before un-taming.
Solo Pet attacking options
Aggressive - Attack anything in-sight, including players.
Defensive - Attack only upon the owner being attacked or the pet itself being attacked.
Peaceful - Attack monsters in-sight (aggresive and non-aggresive).
Gathering - Pickup items dropped from monsters you kill.
Maybe supportive - Im thinking of making certain monsters supportive types where they can heal every so often giving tiny buffs. Of course will need to be balanced.
Group hunting
Summon, rent or tame your pet. The pet system window will display your pets stats, with a view of your pet inside the window so you can see where your pet(s) are and what they are upto.
Displaying HP, SC, MC, DC, AC, MAC and level. If tamed/rented time left before un-taming.
Group Pet attacking options
Aggressive - Attack anything in-sight, including players (not grouped players).
Defensive - Attack only upon the owner or group player being attacked or the pet itself being attacked.
Peaceful - Attack monsters in-sight (aggresive and non-aggresive).
Protect - Proctect members of the group.
NOTE: Unsure about item picking up in groups unless i change grouping system which i prob will to disdribute items through the group, member by member.
Any ideas or suggestions?
Solo-Hunting
Summon, rent or tame your pet. The pet system window will display your pets stats, with a view of your pet inside the window so you can see where your pet(s) are and what they are upto.
Displaying HP, SC, MC, DC, AC, MAC and level. If tamed/rented time left before un-taming.
Solo Pet attacking options
Aggressive - Attack anything in-sight, including players.
Defensive - Attack only upon the owner being attacked or the pet itself being attacked.
Peaceful - Attack monsters in-sight (aggresive and non-aggresive).
Gathering - Pickup items dropped from monsters you kill.
Maybe supportive - Im thinking of making certain monsters supportive types where they can heal every so often giving tiny buffs. Of course will need to be balanced.
Group hunting
Summon, rent or tame your pet. The pet system window will display your pets stats, with a view of your pet inside the window so you can see where your pet(s) are and what they are upto.
Displaying HP, SC, MC, DC, AC, MAC and level. If tamed/rented time left before un-taming.
Group Pet attacking options
Aggressive - Attack anything in-sight, including players (not grouped players).
Defensive - Attack only upon the owner or group player being attacked or the pet itself being attacked.
Peaceful - Attack monsters in-sight (aggresive and non-aggresive).
Protect - Proctect members of the group.
NOTE: Unsure about item picking up in groups unless i change grouping system which i prob will to disdribute items through the group, member by member.
Any ideas or suggestions?
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