- Mar 15, 2007
- 278
- 12
- 64
i was wondering if there was a @onjoingroup/ @onleavegroup option for the qfunction.
if anyone knows could you please let me know if theres any other commands for the qfunction could you add them to the list please - its something LOMCN seems to be missing
commands i know already below
[@onmurder] - Runs a script when someone has pked. (script is ran for the pker)
[@ondeath] - Runs a script when you die.
[@levelup] - Runs a script when you level.
[@mobkill] - im not 100% sure if this is the correct command as i int used it yet, but it runs a script when you kill a mob.
[@StdModeFunc#] - used for putting a command to clickable bunnies. (KR teleports and what not.) '#' is the number you place in FLD_Anicount
[@onkillmob(mobname)] - used to run a command or a string of commands on the kill of certain mobs defined by the mobname
All the best
Lone
if anyone knows could you please let me know if theres any other commands for the qfunction could you add them to the list please - its something LOMCN seems to be missing
commands i know already below
[@onmurder] - Runs a script when someone has pked. (script is ran for the pker)
[@ondeath] - Runs a script when you die.
[@levelup] - Runs a script when you level.
[@mobkill] - im not 100% sure if this is the correct command as i int used it yet, but it runs a script when you kill a mob.
[@StdModeFunc#] - used for putting a command to clickable bunnies. (KR teleports and what not.) '#' is the number you place in FLD_Anicount
[@onkillmob(mobname)] - used to run a command or a string of commands on the kill of certain mobs defined by the mobname
All the best
Lone