Question to people that build Mir3 maps

DarkSouls

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May 27, 2014
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Hows your map editor coming along mate? any kind of eta? would love to try it out..



Cheers Darksouls
 

Coly

LOMCN Developer
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Mar 31, 2005
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I have at present a little bit time and work at the new Render Engine (from ground up new) and hope I get it fast work. :-/ .
If the Render System working and fast enough, then I can start with the first bigger Alpha Test with some Member.

If I have new Information, I will post here...

/Coly
 

chinaboy

LOMCN Veteran
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Feb 14, 2012
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china
I have at present a little bit time and work at the new Render Engine (from ground up new) and hope I get it fast work. :-/ .
If the Render System working and fast enough, then I can start with the first bigger Alpha Test with some Member.

If I have new Information, I will post here...

/Coly
I thought This project has been thought dead,Suddenly found is still updating.
Anticipation. . .
 
Last edited:

Josiko

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Apr 4, 2010
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Idea ->

Add a base of maps to differents textures.

Example 100 x 140 to lava texture or dark ground.

And easy tools for delete tiles, or move tiles.


GJ Coly.
 

Far

tsniffer
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May 19, 2003
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i think he means like premade map templates. So when you click "new map" you have a dropdown of lots of default maps which already have their floor filled in with different types. Like "Grass" or "Lava" or "cave" floors.
 

Josiko

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Apr 4, 2010
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Thanks far, i dont know explain it, in english. :/

I like a default options for make more easier the work, for build maps.
Its my idea.

And easy tools for repair or change old maps.
 

Coly

LOMCN Developer
Developer
Mar 31, 2005
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thanks for the information. Now I understand your idea.
I keep it in mind for now.
To time I rework the WOI Studio 10 XD, so I need a little bit more time for the first alpha version.