i agree with you Queen and yes toa pets are not goin to be slaughter machines
thx for pointing this out
I think tao pets ruin most server's , i agree that there really powerful but nobody likes playing tao's due to there lack of power, i think you need to encourage people to play tao's. ( If you make taopets powerful then make AMC / AC on players kit higher so pet will do rubbish in PVP). GTE should be made stronger so tao's do not hide in tran's always. If you feel tao's level slow and need a mass attacking spell then it is just best 2 add ingame Halfmoon like most other servers but i think this ruins the idea of a tao and turns them into warriors...
Some people state that a tao is a support class, i agree its there for buffs / heals / psn's but
1.If stats are really high that then means buffs are good meaning (1000seconds + ) and no1 needs a tao 2 tag along for buffs
2. Heals are pathetic and heal Max of 30-50 (this is useless bcoz peoples HP being alot higher than 500+) [P.S. i think at level 3 healing heals 30, at level 5 it heals 50... can you test it at like level 8 or 10 to see if it heals 100's, if so make a poll on it and see if people will be comfortable with it, but do not make it heal 1,000+ , this will make it too overpowered like MutualHeal... this is the main skill in kings server that ruins pvp]
3. Bosses are easly solo'd without psn's
this results as tao being left in town and not invited into group hunts which then lead my onto the idea of Hardcaves involving high level people or a big group of people
E.g. Cave level 45
Cave can be solo'd 60+,
45 - 60 Must be accompanied by 3-4 players
level60 + can solo in cave
Boss (Solo'd 100+) Takes full group of Tao's , Warrior's and Wizzies level60+ (Ressing alot, Buff's, Warriors Tank boss while wizzies freeze him/ kill normal mobs)
This will then encourage players to group hunt and makes the game alot more interresting and fun then always soloing...
THx