You can get them looking identical to mir2 shadows if you generate it in code, thats how mir3 makes all it's player shadows.
Problem is when they're big monsters you have to adjust the skew position on all rotations so it gets much harder to automate.
Ohh, potentially be possible to generate shadows for the normal mobs, then exclude a list of lib files, which then can potentially just pull direct from LIB if I can create them manually.
Really need to look and plan it all, see if I can do it or I need to hire someone else to do it.
Appreciate the feedback all.
Chinese files I have as well, new mobs have shadows on the files but aren't pulled into the game, will fire some overr tomorrow.
You can get them looking identical to mir2 shadows if you generate it in code, thats how mir3 makes all it's player shadows.
Problem is when they're big monsters you have to adjust the skew position on all rotations so it gets much harder to automate.
Ohh, potentially be possible to generate shadows for the normal mobs, then exclude a list of lib files, which then can potentially just pull direct from LIB if I can create them manually.
Really need to look and plan it all, see if I can do it or I need to hire someone else to do it.
Appreciate the feedback all.
Chinese files I have as well, new mobs have shadows on the files but aren't pulled into the game, will fire some overr tomorrow.