No read what I have said and whats in the links in the one thread
=======Idx ================================================== =========
This is the number of the Item, all numbers must rise continuously
=======Name======================================= ========
this is the name of the Item
=======Stdmode==================================== ========
this is the type of the item :
4 = book
5 = weapon
6 = pickaxe
10 = male armour
11 = female armour
15 = helmet
19 = Necklace with magic evasion% etc.
20 = necklace
21 = necklace with attack speed
22 = ring
23 = ring with attack speed
24 = bracelet with agil/acc
26 = bracelet
========Shape===================================== ============
this is mainly used for the look of the weapon outside of the F10 screen
i.e in the actual mir environment. Different items require different numbers, for example weapons
and armours, if you open the (hum.wil for armours) or (weapon.wil for weapons) and then count
along, the order makes up the shape number. E.g Wooden Stick = 1, dagger = 2 etc etc
also this can be used for the special rings eg. teleport para etc:
Clear Ring = 111
Teleport Ring = 112
paralysis ring = 113
Revival Ring = 114
Flame Ring = 115
Recovery Ring = 116
Protection Ring = 118
Muscle Ring = 119
Skill Necklace = 120
(rings stdmode = 22, necklace stdmode = 20)
=================weight=========================== ==============
This is the weight required to wear the item
=================anicount========================= ==============
This is always 0
=================source=========================== ==============
This is always 0
=================reserved========================= ==============
This is always 0
=================looks============================ ==============
This number relates the item to the image viewed in the F10 window. So to get his number
using an image viewer open 'Stateitem.wil' and find the image number, for example in
the image viewer Demonic Bells are number 244, so you put 244 in the looks column.
Recommended image viewer is 'Gadgets Image Viewer'
=================DuraMax========================== ==============
This is the dura of an item :
dura 1/1 = 1000 in this column
so ....... dura 9/9 = 9000
and so on...
=================AC=============================== ==============
This is the base AC on the item
If a ring has stdmode of 23 then this determines the attack speed + points
If a necklace has a stdmode of 21 then this determines the attack speed + points
=================AC2============================== ==============
This is the max AC on the item
If a bracelet has stdmode of 24 then this column determines the Accuracy + points
This also gives any weapon accuracy points.
=================Mac============================== ==============
This is the base AMC on the item
=================Mac2============================= ==============
This is the max AMC on the item
On a necklace, (stdmode 20) this determines how many Agility + the item has.
For any weapon in the column it determines attack speed+. Attack speed -1 is '1' in this column
Attack Speed +1 is '-245' in this column, +2 is '-244' etc etc.
=================DC=============================== ==============
This is the base DC on the item
=================DC2============================== ==============
This is the max DC on the item
=================MC=============================== ==============
This is the base MC on the item
=================MC2============================== ==============
This is the max MC on the item
=================SC=============================== ==============
This is the base SC on the item
=================SC2============================== ==============
This is the max SC on the item
=================Need============================= ==============
This is when you want to put a necassary DC/MC/SC on an item:
1 = DC
2 = MC
3 = SC
=================NeedLevel======================== ==============
If the 'Need' Column reads 0, then this number is the necassary level required to
wear the item, e.g Judgement Mace has a NeedLEvel number of 30
If the 'Need' Column reads 1/2/3 then the NeedLevel number determines the amount of
DC/MC/SC required
=================Price============================ ==============
This is the price the item can be sold to the shop at
=================Stock============================ ==============
This is the amount of this item that appears in the shops
BH