stditems

smoochy boys on tour

Perrin

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Jun 29, 2005
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i have been searching the forums and am having no luck, hence this post.

i have a 1.4 server up and running but am wanting to personalise it and i cant find any full explanations in to the db's

what i am after is an explanation into stditems, anicount and things like that, i have found an explanation about 1.9 servers but not for 1.4, so i know that are some helpfull peeps out there, and if any one can explain what values do what i would be eternally greatful.

/Perrin
 

Ragnar

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You don't even need to search usually, the questions you will occur are answerred in "the one thread you will ever need" wich is stickied in this section.


Monster and Item DB Guide

A very good guide on how to add items and monsters can be found HERE
Thanks to Doaky and anyone else linked to this Guide

Add Items, Maps, Mobs, Spawns

A Great guide on how to add items, monsters, Maps and Spawns can be found HERE
Thanks to Futura and anyone else linked to this Guide

StdItems.db Shapes Guide

A Guide on how to work out the shapes for the StdItems.db can be found HERE
Thanks to Ingel and anyone else linked to this Guide

StdItems.db StdMode Guide

A Guide on StdMode settings for the StdItems.db can be found HERE
Thanks to MiloFoxburr and anyone else linked to this Guide

All of those things are taken from The one thread you will ever need. Besides searching (good to see actually some of the newcomers do search before they post), you should also read the stickies :). Also, if you need a guide for 1.4, you should post the request in the 1.4 help section.
 

Perrin

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sorry to be a dullard but...

what i am after is what values i can put in the DB's for stditems and anicount and what the values does, i have looked and had previously read that thread, but it says nothing about anicount??
 

Babyhack

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gimp you copied it wrong the links dont work

HP/MP Pot

stdmode=0

Ac=Hp Regain
Mac=MP Regain

Special Drug/Scroll

stdmode=3

Ac=add HP
Ac2=A.Speed+
Mac=Add MP
Mac2=How Long It Lasts
Dc=Adds DC
MC=Adds MC
SC=Adds SC

This Needs Shape 12

Shape 1=Dungeon Escape
Shape 2=Random Teleport
Shape 3=Town Teleport
Shape 4=Benidict Oil
Shape 5=Teleport Home
Shape 9=Repair Oil
Shape 10=War God Oil
Shape 11=Lottory Ticket
Shape 12=Special Drug (use the above for this)

Book

stdmode=4

Shape 0=Warrior Book
Shape 1=Wizard Book
Shape 2=Taoist Book

Weapon

stdmode=5

Ac=Luck
Ac2=Acc
Mac=Curse
Mac2=A.Speed

stdmode=6

Shape 22=Spirit Item


Armours Male

stdmode=10

Shape 1=Base Armour
Shape 2=Meduim Armour
Shape 3=Level 22 Warrior
Shape 4=Level 22 Wizard
Shape 5=Level 22 Taoist
Shape 6=Level 33 Warrior
Shape 7=Level 33 Wizard
Shape 8=Level 33 Taoist

Armours Female

stdmode=11

Shape 1=Base Armour
Shape 2=Meduim Armour
Shape 3=Level 22 Warrior
Shape 4=Level 22 Wizard
Shape 5=Level 22 Taoist
Shape 6=Level 33 Warrior
Shape 7=Level 33 Wizard
Shape 8=Level 33 Taoist

Helmet

stdmode=15

Shape 125=Recll Helmet
Shape 129=Spirit Helmet
Shape 132=Mystery Helmet

Necklace

stdmode=19

Shape 123=Recall Necklace

stdmode=20

Ac2=M.Eva
Mac=Curse
Mac2=Luck

Shape 20=Skill Necklace
shape 21=Probe Necklace
Shape 22=Phoeny Necklace
Shape 23=Orchid Necklace

Special Neckalce

stdmode=21

Ac=A.Speed+
Ac2=HP Recovery
Mac=A.Speed-
Mac2=MP Recovery

Shape 0=Gale Necklace
Shape 113=Regain Necklace
Shape 127=Spirit Necklace

Ring

stdmode=22

Shape 111=Clear Ring
Shape 112=Teleport Ring
Shape 113=Paralise Ring
Shape 114=Revival Ring
Shape 115=First skill ring
Shape 116=Second Skill Ring
Shape 118=Protection Ring
Shape 119=Muscle Ring
Shape 122=Recall Ring
Shape 130=Mystery Ring
Shape 133=Phoeney Ring
Shape 136=Orchid Ring

Stdmode=23

Ac=A.Speed
Ac2=Magic.EV
Mac2=Poisen.Rec

Shape 22=Spirit Item

Bracelet

stdmode=24

Ac2=Acc
Mac2=Agil

Shape 124=Recall Bracelet

stdmode=26

Shape 126=Spirit Bracelet
Shape 131=Mystery Bracelet
Shape 134=Phoney Bracelet
Shape 137=Orchid Bracelet

Poisen/Amulet

stdmode=25

Shape 1=Grey Poisen
Shape 2=Yellow Poisen
Shape 5=Amulet

Bundled Items

stdmode=31

BH
 
Last edited:

Babyhack

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its all in the one thread you will ever need
anicount does not do much at all hance way on most items its 0
i do know setting it to 8 will make the item break when that char wearing it dies

there is a ton of stuff in that thread related to the DB settings

BH
 

Perrin

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Jun 29, 2005
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ty BH :)

so stditem number is where u wear it and anicount is what the item does?

think thats right :p

ty again
 

Slanesh

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So, to clarify:

stdmode is the actual type of item? (e.g. male armour, ring, etc)
shape is item appearance?
anicount is any special attribute the item may have?
 

Babyhack

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No read what I have said and whats in the links in the one thread

=======Idx ================================================== =========

This is the number of the Item, all numbers must rise continuously

=======Name======================================= ========

this is the name of the Item

=======Stdmode==================================== ========

this is the type of the item :

4 = book
5 = weapon
6 = pickaxe
10 = male armour
11 = female armour
15 = helmet
19 = Necklace with magic evasion% etc.
20 = necklace
21 = necklace with attack speed
22 = ring
23 = ring with attack speed
24 = bracelet with agil/acc
26 = bracelet


========Shape===================================== ============

this is mainly used for the look of the weapon outside of the F10 screen
i.e in the actual mir environment. Different items require different numbers, for example weapons
and armours, if you open the (hum.wil for armours) or (weapon.wil for weapons) and then count
along, the order makes up the shape number. E.g Wooden Stick = 1, dagger = 2 etc etc

also this can be used for the special rings eg. teleport para etc:

Clear Ring = 111
Teleport Ring = 112
paralysis ring = 113
Revival Ring = 114
Flame Ring = 115
Recovery Ring = 116
Protection Ring = 118
Muscle Ring = 119
Skill Necklace = 120

(rings stdmode = 22, necklace stdmode = 20)

=================weight=========================== ==============

This is the weight required to wear the item

=================anicount========================= ==============

This is always 0

=================source=========================== ==============

This is always 0

=================reserved========================= ==============

This is always 0

=================looks============================ ==============

This number relates the item to the image viewed in the F10 window. So to get his number
using an image viewer open 'Stateitem.wil' and find the image number, for example in
the image viewer Demonic Bells are number 244, so you put 244 in the looks column.

Recommended image viewer is 'Gadgets Image Viewer'

=================DuraMax========================== ==============

This is the dura of an item :

dura 1/1 = 1000 in this column

so ....... dura 9/9 = 9000

and so on...

=================AC=============================== ==============

This is the base AC on the item

If a ring has stdmode of 23 then this determines the attack speed + points

If a necklace has a stdmode of 21 then this determines the attack speed + points
=================AC2============================== ==============

This is the max AC on the item

If a bracelet has stdmode of 24 then this column determines the Accuracy + points

This also gives any weapon accuracy points.

=================Mac============================== ==============

This is the base AMC on the item

=================Mac2============================= ==============

This is the max AMC on the item

On a necklace, (stdmode 20) this determines how many Agility + the item has.

For any weapon in the column it determines attack speed+. Attack speed -1 is '1' in this column
Attack Speed +1 is '-245' in this column, +2 is '-244' etc etc.

=================DC=============================== ==============

This is the base DC on the item

=================DC2============================== ==============

This is the max DC on the item

=================MC=============================== ==============

This is the base MC on the item

=================MC2============================== ==============

This is the max MC on the item

=================SC=============================== ==============

This is the base SC on the item

=================SC2============================== ==============

This is the max SC on the item

=================Need============================= ==============

This is when you want to put a necassary DC/MC/SC on an item:

1 = DC
2 = MC
3 = SC

=================NeedLevel======================== ==============

If the 'Need' Column reads 0, then this number is the necassary level required to
wear the item, e.g Judgement Mace has a NeedLEvel number of 30

If the 'Need' Column reads 1/2/3 then the NeedLevel number determines the amount of
DC/MC/SC required


=================Price============================ ==============

This is the price the item can be sold to the shop at

=================Stock============================ ==============

This is the amount of this item that appears in the shops


BH