- Mar 16, 2012
- 34
- 4
- 34
Hello every1, i would to know 2 things.( i looked everywhere, didnt find nothing)
i found the NPC teleport location in Merchant, but where is the axual file for the stone, i mean the 1 that contains the places wher eu wanna go, cause i used the search function inyo ma Envir and found nothing :S
btw this is the script i would like to use, is it going to work??? (its not finished yet)
;;不要删掉此行
[@main]
{
#IF
chekgold 10000
#SAY
Where do you want to go??
{FCOLOR/10}<DeadPit/@DeadPit>{FCOLOR/10}\
{FCOLOR/10}<FleaCave/@FleaCave>{FCOLOR/10}\
{FCOLOR/10}<AntColony/@AntColony>{FCOLOR/10}\
{FCOLOR/10}<DeathValley/@DeathValley>{FCOLOR/10}\
{FCOLOR/10}<StoneTomb/@StoneTomb>{FCOLOR/10}\
{FCOLOR/10}<WoomaTemple/@WoomaTemple>{FCOLOR/10}\
{FCOLOR/10}<PrajnaCave/@PrajnaCave>{FCOLOR/10}\
{FCOLOR/10}<PrajnaTemple/@PrajnaTemple>{FCOLOR/10}\
{FCOLOR/10}<BichonCave/@BichonCave>{FCOLOR/10}\
{FCOLOR/10}<ZumaTemple/@ZumaTemple>{FCOLOR/10}\
{FCOLOR/10}<PhantomCave/@PhantomCave>{FCOLOR/10}\
{FCOLOR/10}<JinChonDungeon/@JinChonDungeon>{FCOLOR/10}\
{FCOLOR/10}<PrajnaCave/@PrajnaCave>{FCOLOR/10}\
{FCOLOR/10}<BlackPalace/@BlackPalace>{FCOLOR/10}\
{FCOLOR/10}<NumaRuins/@NumaRuins>{FCOLOR/10}\
{FCOLOR/10}<DesertTunnel/@DesertTunnel>{FCOLOR/10}\
[@DeadPit]
#IF
checkgold 10000
#ACT
Mapmove D201
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@FleaCave]
#IF
checkgold 10000
#ACT
Mapmove D301
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@AntColony]
#IF
checkgold 10000
#ACT
Mapmove D401
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@StoneTomb]
#IF
checkgold 10000
#ACT
Mapmove D701
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@WoomaTemple]
#IF
checkgold 10000
#ACT
Mapmove D501
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@PrajnaCave]
#IF
checkgold 10000
#ACT
Mapmove D601
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@PrajnaTemple]
#IF
checkgold 10000
#ACT
Mapmove D1001
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@BichonCave]
#IF
checkgold 10000
#ACT
Mapmove D101
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@ZumaTemple]
#IF
chekgold 10000
#ACT
Mapmove D1101
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@PhantomCave]
#IF
chekgold 10000
#ACT
Mapmove D111
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@JinChonDungeon]
#IF
chekgold 10000
#ACT
Mapmove D1200
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@PrajnaCave]
#IF
checkgold 10000
#ACT
Mapmove D121
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@BlackPalace]
#IF
checkgold 10000
#ACT
Mapmove D1301
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@DesertTunnel]
#IF
checkgold 10000
#ACT
Mapmove D2001
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@NumaRuins]
#IF
checkgold 10000
#ACT
Mapmove D1501
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@DeathValley]
#IF
checkgold 10000
#ACT
Mapmove D801
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
basicaly i wanna know how do i edit the location of the stone teleport npc AND the npc itself thats pretty much it thanks
i found the NPC teleport location in Merchant, but where is the axual file for the stone, i mean the 1 that contains the places wher eu wanna go, cause i used the search function inyo ma Envir and found nothing :S
btw this is the script i would like to use, is it going to work??? (its not finished yet)
;;不要删掉此行
[@main]
{
#IF
chekgold 10000
#SAY
Where do you want to go??
{FCOLOR/10}<DeadPit/@DeadPit>{FCOLOR/10}\
{FCOLOR/10}<FleaCave/@FleaCave>{FCOLOR/10}\
{FCOLOR/10}<AntColony/@AntColony>{FCOLOR/10}\
{FCOLOR/10}<DeathValley/@DeathValley>{FCOLOR/10}\
{FCOLOR/10}<StoneTomb/@StoneTomb>{FCOLOR/10}\
{FCOLOR/10}<WoomaTemple/@WoomaTemple>{FCOLOR/10}\
{FCOLOR/10}<PrajnaCave/@PrajnaCave>{FCOLOR/10}\
{FCOLOR/10}<PrajnaTemple/@PrajnaTemple>{FCOLOR/10}\
{FCOLOR/10}<BichonCave/@BichonCave>{FCOLOR/10}\
{FCOLOR/10}<ZumaTemple/@ZumaTemple>{FCOLOR/10}\
{FCOLOR/10}<PhantomCave/@PhantomCave>{FCOLOR/10}\
{FCOLOR/10}<JinChonDungeon/@JinChonDungeon>{FCOLOR/10}\
{FCOLOR/10}<PrajnaCave/@PrajnaCave>{FCOLOR/10}\
{FCOLOR/10}<BlackPalace/@BlackPalace>{FCOLOR/10}\
{FCOLOR/10}<NumaRuins/@NumaRuins>{FCOLOR/10}\
{FCOLOR/10}<DesertTunnel/@DesertTunnel>{FCOLOR/10}\
[@DeadPit]
#IF
checkgold 10000
#ACT
Mapmove D201
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@FleaCave]
#IF
checkgold 10000
#ACT
Mapmove D301
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@AntColony]
#IF
checkgold 10000
#ACT
Mapmove D401
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@StoneTomb]
#IF
checkgold 10000
#ACT
Mapmove D701
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@WoomaTemple]
#IF
checkgold 10000
#ACT
Mapmove D501
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@PrajnaCave]
#IF
checkgold 10000
#ACT
Mapmove D601
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@PrajnaTemple]
#IF
checkgold 10000
#ACT
Mapmove D1001
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@BichonCave]
#IF
checkgold 10000
#ACT
Mapmove D101
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
Close
[@ZumaTemple]
#IF
chekgold 10000
#ACT
Mapmove D1101
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@PhantomCave]
#IF
chekgold 10000
#ACT
Mapmove D111
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@JinChonDungeon]
#IF
chekgold 10000
#ACT
Mapmove D1200
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@PrajnaCave]
#IF
checkgold 10000
#ACT
Mapmove D121
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@BlackPalace]
#IF
checkgold 10000
#ACT
Mapmove D1301
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@DesertTunnel]
#IF
checkgold 10000
#ACT
Mapmove D2001
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@NumaRuins]
#IF
checkgold 10000
#ACT
Mapmove D1501
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
[@DeathValley]
#IF
checkgold 10000
#ACT
Mapmove D801
Take Gold 10000
give TownTeleport 1
#ELSEACT
SysMsg "You dont have enought Gold"
close
basicaly i wanna know how do i edit the location of the stone teleport npc AND the npc itself thats pretty much it thanks