The Primordial's Resurrection

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smoochy boys on tour

steve

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New unnecessary abbreviations
Noice Thats Nice GIF
 
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Tai

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Where are your bugs being reported? I joined your discord but there's no bug section, and you don't have a forum
 

Tai

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I will post my bugs here then (about 15 mins of play - level 7)

  • BetaStart package - should be in bag not belt slot
  • Hair placement on F10 window incorrect (male tao)
  • Item placements - looking in your Wardrobe window it looks like you need to fix some placements
  • Added stats are potentially a little crazy - I got a +9 stat wooden sword and +9 base dress in about 3 mins
  • Vipers in starter area - unnecessary aggro mobs are annoying, I don't want to be running away from snakes at level 2 while I'm looking for sheep - they are also disproportiantely large

  • No guild button on UI
  • No Logout/Exit buttons on UI
  • Starter town doors don't lead anywhere
  • Spellmaster in Starter town doesn't sell books?
  • Starter town - only one shop NPC - sells weapons - where do I buy everything else?
  • Perpetual light - maybe that's a choice
  • Tutorial Quest 7 doesn't work - speak to Paul

I stopped here as there wasn't anything obvious to do without any NPC's or quests - but when you get this resolved I will continue :)
 

Pusha

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I will post my bugs here then (about 15 mins of play - level 7)

  • BetaStart package - should be in bag not belt slot
  • Hair placement on F10 window incorrect (male tao)
  • Item placements - looking in your Wardrobe window it looks like you need to fix some placements
  • Added stats are potentially a little crazy - I got a +9 stat wooden sword and +9 base dress in about 3 mins
  • Vipers in starter area - unnecessary aggro mobs are annoying, I don't want to be running away from snakes at level 2 while I'm looking for sheep - they are also disproportiantely large

  • No guild button on UI
  • No Logout/Exit buttons on UI
  • Starter town doors don't lead anywhere
  • Spellmaster in Starter town doesn't sell books?
  • Starter town - only one shop NPC - sells weapons - where do I buy everything else?
  • Perpetual light - maybe that's a choice
  • Tutorial Quest 7 doesn't work - speak to Paul

I stopped here as there wasn't anything obvious to do without any NPC's or quests - but when you get this resolved I will continue :)
Most of this was already on the to-do list, you been added into the CBT section?

I managed to get all the questline that was in game done, so not sure why it's not working for you?
 

LightBringer

Primordial GM
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May be a different class, will run through it all today!


Yeah we have a closed beta test area, but in all honesty can post it here as well, entirely up to you :)

THanks for the reported stuff.

Should be able to clear all that off + our other bits today.



Open Beta will be soon(tm) want to get all the reported stuff cleared off, so then when more are on testing we dont get the same reports 100 times :)
 
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LightBringer

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Back on the grind, got a fair few out of that list done _ others reported in discord.




Starter town - only one shop NPC - sells weapons - where do I buy everything else?
*A Basic seller has appeared in each starting area
(Sells all low tier items and buys all items) - except weapons as each area there is already a blacksmith


Starter town doors don't lead anywhere
*No un-necessary indoor maps, but could probably look at getting some if its something people want (we just cut out the clutter)

Tutorial Quest 7 doesn't work - speak to Paul
*Fixed

Hair placement on F10 window incorrect (male tao)
*New recolour hair added (placeholders atm)
*Placements updated

Spellmaster in Starter town doesn't sell books?
*Dialog updated to better explain the spell system


Perpetual light - maybe that's a choice
*Turned to normal d/n cycle, I have perp light on when I am testing stuff as im blind

Added stats are potentially a little crazy - I got a +9 stat wooden sword and +9 base dress in about 3 mins
*Fixed issue where pages weren't saving with max cap
*Max cap on RNG stats set

BetaStart package - should be in bag not belt slot
*Interaction changed so when you use the starter NPC it will give you the items automatically
I cant read a compass
*Tutorial Finish correctly updated text to go west, not east into the unknown
Recruitment checkin rewards updated fron Ebony Sword to
Optional Choice of
Hooked-Sword | Scimitar | Trident
 
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LightBringer

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We've had a ton of updates since the above

Our last 'big' thing for CBT is the following:
Looking at items now to fill in larger level gaps (For example)

NecklaceA is Level 48
NecklaceB is Level 60

It feels pretty **** waiting 12 levels for the base item upgrade (even in a faster level environment)

This is being done across the board (some will be 'fodder-ish' items, others rarer)



We're also potentially looking at 'upgraded' versions of existing items

For example
Ruby-Ring
Elegant-Ruby-Ring

Both can drop, but 'Elegant' prefix can be crafted by using multiple of the same item + crafting materials



All of this pipes into the quality system, to allow for a much bigger and more diverse pool of min maxing at different stages of the game
The above is adding 50+ new BASE style items.
We're also adding much stronger 'rarer' items (a level 30 rare item may have equivalent stats of a 45 item- for example)
Also doesn't include any crafting items.

It should be a big addition to the enjoyability of the grind as well as supporting the kinder progress path through items!

I will then look to post our banners/adverts in preparation for our Open Beta period!
 
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