breez we need those maps and items - go on and work!
If they are as bad as stated, i.e literally walking over buildings, then they are useless.
It's not so bad when you need to cut up the odd object here n' there, but for whole maps, it would take forever.
That dark heaven armour - sowg look....daaamn !
Wow that’s great! Any way that can be used by us amateurs? I would love to rip apart them pak files.
We already got all unpacked (latest pak version) + Conquera Meshes ... Winter is coming ... Hope my carrots can make it through
Release that shiz so we can all use it
We already got all unpacked (latest pak version) + Conquera Meshes ... Winter is coming ... Hope my carrots can make it through
You big teeze!
I really hope you will at least throw us abonecarrot here. Did you write the unpacker or was it acquired?
@DjDarkBoyZ created a new lib viewer/editor for pak files.
At this fair moment we are focusing all our energy on the mir3 server hence we got the latest WTL format too as we pushing by december a new set of files that are fully oriented on GSP-Korean mechanics (using ASM and virtual memory) , but however if theres enough demand in the market we can start up a 3d project.
I honestly think, if a 3D Mir Project was done right it would be amazing.
Not sure if other people agree but as long as it keeps that "Mir Feeling"!
To be blunt with you and the community. Since the server opening (PledgeOfBlood) we had in mind to set up a 3d server after (mir3 oriented) so we have both 2d and 3d.
At this moment we are focusing on PoB latest files Dragon, and then by xmas we will start pursuing the 3d since we been collecting data/images/libraries for over 2 years on the 3d project.
Conquera was amazing, i did not played it but however i saw some videos on youtube. Europeans had bad connectivity on Conquera due high ping and using wtfast.
Atm we got the biggest mir discord (over 1k) and i think we can unite both universes (2D and 3D mir3) on same platform. Just needs time and dedication.
PS : i hate C++