Qfunction:
[@onkillmob(WoomaTaurus)]
#ACT
GAMEPOINT + 1
nothing else that needs to be done ?
#IF
GAMEPOINT = 1
#SAY
You have 1 Gamepoint
#IF
GAMEPOINT = 2
#SAY
You have 2 Gamepoints
etc
etc
#SAY
Sup <$USERNAME>, you have <$GAMEPOINT> Gamepoints.\
<Niceone!/@exit>
[@onkillmob(WoomaTaurus)]
#ACT
LINEMSG 6 "Congratulations on killing a WoomaTaurus, <$USERNAME>.
You gained 1 Gamepoint. You now have <$GAMEPOINT> Gamepoints!"