Power differential between the highest and lowest levels have a lot to answer for. Imo it's why new servers are so interesting. The difference between the hardcores and casuals grows every day a server is out, after a month it gets progressively harder to hunt together. MMOs are supposed to be a social experience, making it harder to hunt with each other is bad.
Making the game gear based ala wow would go a low way to help, with levelling as a side goal for people who like that. Hardcores can then help gear up their casual friends, further reducing the divide.
Also, it helps with the whole nerfing of stuff, the closer the range of players the less time it's exploited, and it's quickly depreciated after the fact once everyone out levels it.
This is one of the big things a lot of people have said to me, its the casuals that bolster a good portion of the UC but they are the ones who can get put off when there is the same class as themselves 10 levels higher, armoured to the teeth smashing everyone in, and not allowing for any boss contesting (so the casuals dont have a chance to gear themselves up, either)
Had some really good feedback on ways to be able to better narrow the gap between the 2, without punishing the hardcore players (as you dont want to say HEY! stop playing my game so much!!)
For me, I face many reasons, not one
The first reason - lack of attention
The second reason - not listening to what the players want
The third reason - the lack of update and renewal of the game
Fourth reason - Lag
Fifth reason - bad maps
The sixth reason - the lack of balance
I will share more reasons when I remember lol
1) Lack of attention (is this to detail?) if so 100% agreed.
2nd) Players always change what they want, its not necessarily what they want that should be added; most players don't convey a good idea in a way that makes sense, they tend to go "my class is underpowered, change or i leave" approach.
3) I think regular update schedules need to be a thing, and changes (as said
@UnluckyXIII ) need to be done on a maintenance rotation, and only "Oh ****!" fixes implemented outside of these schedules
4) are you based anywhere, or is this client lag or actual network lag?
5) explain bad maps? (just crap maps, or bad attributes, pain in the arse to naviage/too big?)
6) balance is a constant balancing act, things will always be somewhat under/over powered to an extent, as long as its not hugely out of swing, but again agreed.
@CountedZero
With PvP that's always been part of the thrill of mir, is potentially taking down someone for a bit of kit (but on the flip side, being that person dropping that item really sucks)
PvP (although I suck at it) has always been a big thing for Mir, and I dont want to carebear the crap out of it, so I want to try bring in a system that still makes PKing worth while (and fun) without it making people want to quit after they die (even once) and drop their valuable item.
I will go through more comments n reply to people ASAP just been busy couple of weeks
Cheers for the ongoing feedback