[Developing] Mir3 CD HL 3.55 Emu

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DjDarkBoyZ

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Re: [Developing] Mir3 CruelDragon Holley 3.55 Emu

Lo!
I take a little holydays with this project.

Im hacking gsp files to understand some things from assassin class and then i continue the work on this.

Now i have gsp private server on, i need to fix some protocol issues in rungate but i can go to game. hehe

;)

---------- Post Merged at 10:13 PM ---------- Previous Post was at 03:59 PM ----------

Sorry for double post.

I put some screens:

3b6d8820181ca1e6.jpg


1c2fa4592db57992.jpg
 
Last edited:

opengr

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May 16, 2012
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Re: [Developing] Mir3 CruelDragon Holley 3.55 Emu

Lo!
I take a little holydays with this project.

Im hacking gsp files to understand some things from assassin class and then i continue the work on this.

Now i have gsp private server on, i need to fix some protocol issues in rungate but i can go to game. hehe

;)

---------- Post Merged at 10:13 PM ---------- Previous Post was at 03:59 PM ----------

Sorry for double post.

I put some screens:

3b6d8820181ca1e6.jpg


1c2fa4592db57992.jpg

You'll publish GSP file? great work!
 

DjDarkBoyZ

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Re: [Developing] Mir3 CruelDragon Holley 3.55 Emu

i need to think about this question xD
its very hard to put these files online.
Have a lot of work.. ;)
 

DjDarkBoyZ

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Lo! sorry for double post :P

I updated the emu files.

if some one want to test the assassin can add some test items to the DB. HL_StdItems

This is for test some basic assassin items. The stats are a example, you can put what you want :P,
only need to conserve the looks, shapes, charlooks, etc for good working.

1BasicAssassin(M)1014200000200060000263703954000012131120070200000500
2BasicAssassin(F)1114200000201060000263703954000012131120070200000500
3BasicAHelmet150510000210080002300000000000000308000500
4TwinHand5137200002300260000400029470024691580060200000500

Remember to put correctly your Idx. (For example: if your last item are 1000 and you add one item, your new item Idx need to be 1001)

Thx for testing.

Cya ;)
 
Last edited:

opengr

Banned
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May 16, 2012
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Lo! sorry for double post :P

I updated the emu files.

if some one want to test the assassin can add some test items to the DB. HL_StdItems

This is for test some basic assassin items. The stats are a example, you can put what you want :P,
only need to conserve the looks, shapes, charlooks, etc for good working.

1BasicAssassin(M)1014200000200060000263703954000012131120070200000500
2BasicAssassin(F)1014200000201060000263703954000012131120070200000500
3BasicAHelmet150510000210080002300000000000000308000500
4TwinHand5137200002300260000400029470024691580060200000500

Remember to put correctly your Idx. (For example: if your last item are 1000 and you add one item, your new item Idx need to be 1001)

Thx for testing.

Cya ;)

I would like to know that sometimes the characters will not move around, and can not attack the monster, do you have a HL file to download it? Or available database!?
 

ventus

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Looking good! Dont know how you got those GSP files online, sure would be interested in a working set of those :P Keep up the great work!
 

DjDarkBoyZ

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Looking good! Dont know how you got those GSP files online, sure would be interested in a working set of those :P Keep up the great work!

Thx for your support!

I would like to know that sometimes the characters will not move around, and can not attack the monster, do you have a HL file to download it? Or available database!?

I dont have a DB to release, you can use some 3.55 DB.
For the characters movement its strange, and for the attack atm its coded the manual attack using shift + click.
 

DjDarkBoyZ

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Aug 11, 2006
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check the first post was some nice updates weeks ago

Thx to notice :)

Now i have no time because im making a lot of chages in my house and i cant turn on PC :P
I think i come back in a few weeks. I follow the forum with my smartphone. Dont worry ;)

I put my last update with npc shops basics working. text manager changed, fixed player name centered, etc

cya :)
 

Churchill

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I'd like to jump on this and have a look as been out of the game for a while,
looks amazing and from what I have heard from Erik sounds it also.
 

Hazuki

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I tried to get this running with my old custom envir that ran on 3.55 but the server EXE kept crashing when loading NPCs. Guessing its something thats not coded in yet, possible sql commands within NPC scripts? I want to try again with the base 3.55 envir as this project looks very promising!
 

DjDarkBoyZ

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Aug 11, 2006
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Re: [Developing] Mir3 CruelDragon Holley 3.55 Emu

thx hazuki.
yes. sql commands is not implemented atm.
if you see any log post here and i try to check when i can. thanks again ;)
 

DjDarkBoyZ

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Aug 11, 2006
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I tried to get this running with my old custom envir that ran on 3.55 but the server EXE kept crashing when loading NPCs. Guessing its something thats not coded in yet, possible sql commands within NPC scripts? I want to try again with the base 3.55 envir as this project looks very promising!

Sorry for double post.

Hazuki, i have updated the files.
Try with this release if you have the same issue.
Let me know when you can. ;)

Best regards,
Dj
 
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