You're right i've kinda rushed the content bit, I'll probably go enhancing the website content when the time is right, as right now my priority is the actual game.Indeed very impressive.
Although "You were a hero round these days" is triggering me.
round these parts, maybe? /shrug
To be fair to Hany, English isn't his strong pointIndeed very impressive.
Although "You were a hero round these days" is triggering me.
round these parts, maybe? /shrug
your answer was ye, now a close date for 5h been confirmed
we won't close 5h all the time people want to play. both servers will receive the same file update and a lot works on both, but yes ultimately I'd imagine this will be the end of 5h, its pretty much run its course now anyway.
All servers and games in general have a life span. I like to do new things and generally that means having to start again.
Look at 5heros for example, no1 new joins the server because ppl think its been up too long, they cant catch up, all that usual stuff.
this is a must imo, do all bosses have unique sounds?- Added an optional feature to allow sub-bosses/bosses to be marked as skull within minimap (This is still under-discussion, we're not sure if we're gonna use it yet..)
That’s the power of Wordpress and a few “wallpaper” images...must say props to whoever made the website, very smart
Hany is that you playing GW2 on my friend list?
we'd probably be ready to go next weekend but sadly I'm away and Fifa is also out (I'm joking Fifa doesnt stop our release, just someone mentioned it lol).two weeks going slow :P really looking forward to live
- Fixed Item Move Error issue that appeared in beta
Had that error happen several times on 5H server, log out/in always fixed that.
- Game login is now linked with forums (You can only login with your forums credentials)
- Disabled Account Creation/Forget password (You should do that from forums now)
As long as you have clear indication on the client logging interface.
- Optional health bar now appears above player head
I'd like to see option where if you choose to see names that I suppose everybody opts for, that you could opt yourself (your own char) out. On Happy server and to somewhat lesser extent on 5H server, the names on your char pretty well obscure it and the action, especially for warriors who need to be close to mobs - IMO the guild name plus your char name under that plus your 'title' still underneath the char name is too much.
Still to switch the name view off globally is not an option, especially with those mobs of various grades of difficulty (blue ... red) that pretty well define the cave difficulty and it is very essential you can see their names (respective their color).
Currently the name view is global, either all ON or OFF, with the default setting all ON, perhaps we could have two options, 1 to hide own char name, 2 to hide mobs names (with those stronger 'colored' mobs along with subs and bosses exempted - always having their names ON). Not sure if anyone would want option 3 to hide other players names too, doubt that very much.
- Windows text Scale Factor setting (DPI) does not affect ingame font anymore, you can have 125% + DPI scale and the game will render the same font-size.
Mir player base is not getting any younger, does it :apple:
- Added an optional feature to allow sub-bosses/bosses to be marked as skull within minimap (This is still under-discussion, we're not sure if we're gonna use it yet..)
Obviously not good idea as global setting (all subs visible) but server owner might elect to show some subs or maybe even some boss location. I suppose subs that hijack you (teleport you to them) might be made visible on minimap so you could give them wide berth - like last summer on 5H we had sub like that which also didn't have sound file so you got no warning whatsoever, you were just teled to him (heads up for server owners that put in such subs - don't have two of them spawned near each other at the same time, you get teled to one, you land one hit and you get teled to the other and so on, back and forth, making them pretty well undefeatable).
- Added glows to floor items!
The smaller glow like on that para ring is big enough, that on the weapon is a bit too large, also consider the glow not flashing or if yes, with slower period, more gently. IMO just glow and perhaps even less pronounced would be nice. Happy server had such glows on rare-mythic items (no godly category there, in season1 anyway) and was nice thing to have, especially with furious respawns that made it difficult to pick up the drop, with glow you just jumped on the best items as you didn't have much time to examine what dropped.
Is it going to have its own forums? Or use your old server forums?
- Fixed Item Move Error issue that appeared in beta
Had that error happen several times on 5H server, log out/in always fixed that.
Yeah this issue existed on 5h but no one actually reported it, it took me few days to figure out what was going wrong it triggered me since i couldn't reproduce this issue locally, however i got lucky it happens when u pick up an item and u have the 7th slot in your belt empty, the server part wasn't aware of the 7th belt slot so there was a mismatch between item locations (Server side & Clientside) thats why you would try to move it you would get the Item move error exception.
- Game login is now linked with forums (You can only login with your forums credentials)
- Disabled Account Creation/Forget password (You should do that from forums now)
As long as you have clear indication on the client logging interface.
I feel this was necessary, it's more secure we can now rely on forums features like forget password etc, the fact that the server stores plain text for passwords and **** worries me, with forums your passwords are MD5 hashed with a custom formula (sure i can reverse it since i know the formula, I'm authenticating against it after-all, but its better than plain text lol.)
but yeah i feel this was needed. also client will redirect you to forums acc creation when you try and create an account, same with forget password
Behind the scene is more complex, its kinda a feature we're not that dependent on the forums database we can turn it off and authenticate with the in game database at anytime,I'm not gonna go into more details, but all i can say is that there will be a way for you to be able to login ingame if the forums down (DDos attack or whatever disaster situation that may occur)
- Optional health bar now appears above player head
I'd like to see option where if you choose to see names that I suppose everybody opts for, that you could opt yourself (your own char) out. On Happy server and to somewhat lesser extent on 5H server, the names on your char pretty well obscure it and the action, especially for warriors who need to be close to mobs - IMO the guild name plus your char name under that plus your 'title' still underneath the char name is too much.
Still to switch the name view off globally is not an option, especially with those mobs of various grades of difficulty (blue ... red) that pretty well define the cave difficulty and it is very essential you can see their names (respective their color).
Currently the name view is global, either all ON or OFF, with the default setting all ON, perhaps we could have two options, 1 to hide own char name, 2 to hide mobs names (with those stronger 'colored' mobs along with subs and bosses exempted - always having their names ON). Not sure if anyone would want option 3 to hide other players names too, doubt that very much.
While i agree its abit too much with player name + player title + player guild name+title , these features you've mentioned is nice to have not must to have, i will discuss it with the team anyway.
- Added an optional feature to allow sub-bosses/bosses to be marked as skull within minimap (This is still under-discussion, we're not sure if we're gonna use it yet..)
Obviously not good idea as global setting (all subs visible) but server owner might elect to show some subs or maybe even some boss location. I suppose subs that hijack you (teleport you to them) might be made visible on minimap so you could give them wide berth - like last summer on 5H we had sub like that which also didn't have sound file so you got no warning whatsoever, you were just teled to him (heads up for server owners that put in such subs - don't have two of them spawned near each other at the same time, you get teled to one, you land one hit and you get teled to the other and so on, back and forth, making them pretty well undefeatable).
You as a player have no control over this features, It's we server creators who decide which monster will appear as a skull and wouldn't with a flag on the server side, it's up to ben/dale to use such feature, ben doesn't like it since it'll be like handing the boss to the player in a golden plate :shame:
- Added glows to floor items!
The smaller glow like on that para ring is big enough, that on the weapon is a bit too large, also consider the glow not flashing or if yes, with slower period, more gently. IMO just glow and perhaps even less pronounced would be nice. Happy server had such glows on rare-mythic items (no godly category there, in season1 anyway) and was nice thing to have, especially with furious respawns that made it difficult to pick up the drop, with glow you just jumped on the best items as you didn't have much time to examine what dropped.
The big glow appears when the item is Mythical/Godly and the item size is big not ur regular 16x16 item on the floor, this is a rare case tbh, you wouldn't find them items that easily, but we will see how it goes, it's pretty easy to change those effects.
the gif animation is actually quicker than ingame, it looks neater ingame.
Is it going to have its own forums? Or use your old server forums?
I did, FIFA is some serious ****, PS4 FTWwe'd probably be ready to go next weekend but sadly I'm away and Fifa is also out (I'm joking Fifa doesnt stop our release, just someone mentioned it lol).
An extra week allows us to continue to work on more stuff and refine it even more Its not a bad thing
FIFA has been dead since the Sidemen stop playing it.. FIFA 18 will be **** just like 16 and 17 was.. dying game people would rather go out side and kick a ball, where as people can't go out and drop a flame field on someones face.
wtf are you talking about ? When its out milions buy it...and thats without the pre-order, after that alot of people invest money into FIFA Points....just look on twitch, its not dead and it will never be deadFIFA has been dead since the Sidemen stop playing it.. FIFA 18 will be **** just like 16 and 17 was.. dying game people would rather go out side and kick a ball, where as people can't go out and drop a flame field on someones face.
FIFA has been dead since the Sidemen stop playing it.. FIFA 18 will be **** just like 16 and 17 was.. dying game people would rather go out side and kick a ball, where as people can't go out and drop a flame field on someones face.