You are straight confused unfortunately...
Launcher that injects the dx wrapper and start process of mir3.exe also updates files on client is made in C#
Also is not good throwing **** on holley
these files keeped mir3 alive for many years.
Why so many hate on a team that wants to make original files work so lomcn users(not you) to play on?
You play it , sure go play, but if not want to play and throwing "confusing" opinion.
And about C#, to match the original quality of korean client, may need years to build it, not months how other say
also quality of game play and visuals its in favour of gsp vs the C# atm
as you logged on my server and confirmed... lol
You say one thing then change it next post saying you mean another, how is anyone able to follow what you are actually working on and what you have "coded" stuff in?
I never threw any **** at holley files, just pointing out thats what mir3 has been stuck with for years which is why mir2 has more players than mir3. Twist my words all you want, you may think its great having limited files for 10 years but most do not, people want something new that works on newer pc's without lag/glitches.
The current files i am unable to play on because, as per my feedback to you in game, and the video i posted it is unplayable on new machines. You apparently have a client fix thats been tested by people, but wont send it to someone that actually reported the issues in the first place to you.
The gameplay is in fact horrible on windows 10, given it doesnt play well at all. You was going on about how your pixels look better in a 800x600 resolution, and that Jamie does not support 800x600 because of this. Or that he has not inverted colours on a few sin spells like poison cloud. Who wants to play in 800x600 nowadays its so bad open your char and inventory and you cannot see anything else on screen.
Only thing your files had that looked nicer, was how the capes moved when the player does. C# cloaks look different on this aspect yes, pixel/tile wise it looks the same game, except in C# its in a much more nicer resolution, and the game is actually playable on windows 10.
If the bottom of the cloak, and a couple of sin spell graphics, is what makes your files more superior to having the ability to edit your own source code then crack on. C# can fix the minor graphics issue.
I also assume you have no answer to any of the other questions which will actually inform people (myself included, if you fix the game so it is playable on w10) will want to play/commit to the server or not. Unfortunately GSP are not the only updated files available and mir3 players will have a choice, you could do with making it clear if your files will ever be more than just GSP, or will it be a continuation of just reusing same old mobs/AI's/items skins like on zentuar?
Whats the future like for your team being able to add new content to these files is it possible?
Will we ever see the level 80+ skills, new mobs and AIs currently on korea available on these files?
What features/customisation's can you do to make the game more enjoyable/appealing to new players?
So you are still working on a c# version too?
Will people just be wasting time/money on this GSP/Korea version until you finish a C# version?
If you are working on it still why are you calling into question integrity of other C# builds vs Original when you are still working on one in the background?
Why continue to work on it if Original > C#?