How come this script below sometimes give you nothing, whats up with it, i always want a player to recive at least 1 item. at random.
#IF random 12 = 1/12 to get it, if 12 items shud always get 1....
[@RItem]
#IF
random 12
#ACT
give RebirthBelt 1
break
#IF
random 12
#ACT
give...