Search results

  1. Lilcooldoode

    Open source C# WoooL project

    If you mean the first one he did; that's ShadowShift - it's a 'move to mouse location' skill (bit like shadowstep from chrons) - each class gets their own version of it 1714930992 NPCs were done before starting on skills.
  2. Lilcooldoode

    Open source C# WoooL project

    Can add smoothmove to it fairly easily if that's what you mean - not a huge priority for me atm though. Most people dont like smoothmove even (weirdos)
  3. Lilcooldoode

    Rest in peace to a legend!

    Thinking about Icey today - 1 year, still just as gutting.
  4. Lilcooldoode

    Mir 4 Dev Log

    Thats a very common thing that happens when something goes open source. Dont let it get you down
  5. Lilcooldoode

    Open source C# WoooL project

    No discord, just posting on here whenever there is some news to share. As of this evening all base mobs are finished :) Todo list before release: NPC UI / lib conversions Skill tree UI + some basic skills Tidy up any other broken UI (group / guild etc)
  6. Lilcooldoode

    Mir1 Map Editor and game maps queries

    @Jev has a short memory. Was just something I threw together so he could view maps for sorting map movements
  7. Lilcooldoode

    Can Rishi Sunak really ban smoking and vaping?

    They haven't voted to ban smoking, just the sale of it to people of certain ages. Every little helps I guess - it's a disgusting habit.
  8. Lilcooldoode

    Open source C# WoooL project

    Still working on getting some of the initial monster AIs sorted, we're planning to get everything done from monster1 and monster2 files before release (there are up to 8 monster files). We've also added player sounds this evening; die, attack, struck etc...
  9. Lilcooldoode

    Open source C# WoooL project

    Yes will be open sourced once it's in a state to share - which is getting closer and closer.
  10. Lilcooldoode

    Open source C# WoooL project

    Work has picked up again the past few days. Progress is good; converting more WoooL libs (there is alot of them), basic human frames are complete, currently working on monster frames and sounds. @Sanity has been doing gods work with the envir/DB side of things
  11. Lilcooldoode

    Looking for a server that feels like....

    Euro ended on 2.3 - the phillipine code will be the right one (which is on mirfiles). You'll have a rough time getting it set up though since nobody has used it for years
  12. Lilcooldoode

    Twix or Bounty?

  13. Lilcooldoode

    Calling to the Community for Help...

    Some people might not agree with the decisions he made on his servers in the past, but he is a good guy and has gone out of his way to help plenty of people here many times, and; more importantly he is "one of us" - we're a small community of boomers still addicted to a nearly 25 year old game...
  14. Lilcooldoode

    Geeks I need you.

    If you can just block the email address sending messages and unsubscribe from the mailing lists without too much effort thats what id do personally, if they see no reaction from you theyll soon get bored and go away. Youll just end up in and endless back and forth tit for tat otherwise, not...
  15. Lilcooldoode

    Mir 4 Dev Log

    Fun fact: I read this post while pooping
  16. Lilcooldoode

    Open source C# WoooL project

    Not much new to report atm, new FF7 remake has me distracted. Once ive got that out of my system i'll be back on this :D
  17. Lilcooldoode

    Open source C# WoooL project

    UI is progressing well; was a little harder than i expected to get the circle minimap going, but now it's in we're steaming through the UI, Sanity has been busy converting WoooL libraries to zircon library format ready to use
  18. Lilcooldoode

    Open source C# WoooL project

    Recently myself, @Sanity and @1PKRyan have started work on a project to finally get a decent, open source set of WoooL files built, it is very early days but I feel we have enough so far to do a little reveal, and generate some hype & interest. The files are built using the zircon mir3 files as...
  19. Lilcooldoode

    VE DevLog

    That's because mir images don't have an alpha layer like WoooL images do, and use pure black (rgb0,0,0) as transparent - it just a little bit of code in the lib editor that converts those black pixels to transparent on import, actually a very easy change to get it working better with WoooL...
  20. Lilcooldoode

    VE DevLog

    Do you mean your player had a black outline?