Hi,
after 12 years of Mir3, I will now leave the community.
Since I've been working on a commercial project for two weeks now,
I just don't have the time for Mir3, but I think you have two projects
with zidina and Jamie to develop the new client/server for Mir3. With such a small community,
this is completely sufficient. For those who are interested in my M3 graphics,
I have uploaded my latest version (Includes the new Belt [Slot 0 to 10] ).
Images and PSDs:
http://www.world-of-Illusion.net/download/Mir3_M3_Images.zip
Wil/Wix with Modify M3 Images:
http://www.world-of-Illusion.net/download/Mir3_Modify_M3_WIL.zip
One more point, since I noticed this in Jamie's client code,
here is the correct reading of Map Light for both developer teams.
The last two bytes in the MapCell structure.
chCellLightColor : Byte;
chCellLightRadius : Byte;
The two values are used as follows:
LightRadius : Size of the Light Radius in Pixel
LightColor :
- 1..15 : White
- 16..29 : Yellow
- 30..39 : Red
- 40..63 : Blue
- 64..79 : Green
- 80..128 : White
If you have any questions or need anything else, please send me a PM.
(The mailbox has been freed for new ones)
I wish you a lot of fun and hope that the community will become more.
/Coly
after 12 years of Mir3, I will now leave the community.
Since I've been working on a commercial project for two weeks now,
I just don't have the time for Mir3, but I think you have two projects
with zidina and Jamie to develop the new client/server for Mir3. With such a small community,
this is completely sufficient. For those who are interested in my M3 graphics,
I have uploaded my latest version (Includes the new Belt [Slot 0 to 10] ).
Images and PSDs:
http://www.world-of-Illusion.net/download/Mir3_M3_Images.zip
Wil/Wix with Modify M3 Images:
http://www.world-of-Illusion.net/download/Mir3_Modify_M3_WIL.zip
One more point, since I noticed this in Jamie's client code,
here is the correct reading of Map Light for both developer teams.
The last two bytes in the MapCell structure.
chCellLightColor : Byte;
chCellLightRadius : Byte;
The two values are used as follows:
LightRadius : Size of the Light Radius in Pixel
LightColor :
- 1..15 : White
- 16..29 : Yellow
- 30..39 : Red
- 40..63 : Blue
- 64..79 : Green
- 80..128 : White
If you have any questions or need anything else, please send me a PM.
(The mailbox has been freed for new ones)
I wish you a lot of fun and hope that the community will become more.
/Coly
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