Afternoon all,
Just wondering, I don't suppose anyone knows how to "Sync" (I lack a better word) the Images in the Wil files of both Hum and Weapon to the game itself. I decided to add an armour and weapon to the game by importing the frames into HH8. However, when I do add them, in game they appear "Unsynchronized". Not to insult anyone's intelligence here, but I mean that whenever I walk/attack for example, the weapon/armour begins to attack/walk in a different direction to the player or the item will turn invisible.
(Special thanks to Bon who suggested dividing the 1st image shown by 1200 to get the Shape number, I would spend ages finding the images by guessing the numbers - also to anyone else who may have found that out, I found Bons' post first).
I don't know if this works or not, but I originally thought that if the starting frame of the item ended in a 0, e.g. the MirSword image with the starting frame of 44400 (Euro Mir files), that the image of the item in game would be automatically synchronized. So, I attempted to add the frames so that the starting frame would be added to a frame that would begin with 0 (I tried to add it to 45600 in Weapon.wil but when I added it, it actually started at 45604. I tried to delete 4 of the blank frames so that the image would begin at 45600 - Not entirely sure on how all the functions work in HH8, but it wouldn't let me delete them) Again, like I said I don't know if you need to make sure the image begins on a 0, I just figured if I made sure that it did (like the others), it would work.
I apologize if I don't seem very clear at explaining.
If anyone can solve this problem, it would be greatly appreciated.
Note: I've checked the forum by the Search Engine, not sure if anyone has made a thread explaining this. Knowing my luck I will have probably been searching for the wrong thing. -.-
Just wondering, I don't suppose anyone knows how to "Sync" (I lack a better word) the Images in the Wil files of both Hum and Weapon to the game itself. I decided to add an armour and weapon to the game by importing the frames into HH8. However, when I do add them, in game they appear "Unsynchronized". Not to insult anyone's intelligence here, but I mean that whenever I walk/attack for example, the weapon/armour begins to attack/walk in a different direction to the player or the item will turn invisible.
(Special thanks to Bon who suggested dividing the 1st image shown by 1200 to get the Shape number, I would spend ages finding the images by guessing the numbers - also to anyone else who may have found that out, I found Bons' post first).
I don't know if this works or not, but I originally thought that if the starting frame of the item ended in a 0, e.g. the MirSword image with the starting frame of 44400 (Euro Mir files), that the image of the item in game would be automatically synchronized. So, I attempted to add the frames so that the starting frame would be added to a frame that would begin with 0 (I tried to add it to 45600 in Weapon.wil but when I added it, it actually started at 45604. I tried to delete 4 of the blank frames so that the image would begin at 45600 - Not entirely sure on how all the functions work in HH8, but it wouldn't let me delete them) Again, like I said I don't know if you need to make sure the image begins on a 0, I just figured if I made sure that it did (like the others), it would work.
I apologize if I don't seem very clear at explaining.
If anyone can solve this problem, it would be greatly appreciated.
Note: I've checked the forum by the Search Engine, not sure if anyone has made a thread explaining this. Knowing my luck I will have probably been searching for the wrong thing. -.-