Just see Archers appear in conversation from time to time, and I am quite curious to what people think of them as a class, what did servers do right with them (and where did they fail with them?)
I also have a few ideas on Archers and basically make them stand out a bit more
> Would like feedback on these, for....research....
[Ideas]
Imbued Arrows (Only one can be active at a time)
Frozen Arrows (Active - Buff) (Has a chance to slow normal targets and freeze slow targets)
Poison Tipped Arrows (Active - Buff) (Has a chance to apply various poisons on hit)
Flaming Arrows (Active - Buff) (Has a chance to cause burning and additional damage on burning targets)
Serrated Arrows (Active - Buff) (Has a chance to cause bleeding on normal targets and Haemorrhage on bleeding targets)
Double Bow (Active)
Your next attack fires 2 arrows in quick succession (has an increased chance to proc Imbued Arrows
Forked Arrows (Passive)
After hitting the primary target, it will potentially hit a few targets behind the main target (proc rate and range behind the target based off magic level)
Piercing Arrow (Channel)
You stay in the same position for 2 seconds preparing an arrow, after 2 seconds release the arrow and hit everything in a line, doing x? damage , causing enemies hit by Piercing arrow to bleed and be knocked back.
Tornado Shot (Active)
Shoot an arrow at target location, the arrow explodes shooting a spray of arrows in spaces around it
I also have a few ideas on Archers and basically make them stand out a bit more
> Would like feedback on these, for....research....
[Ideas]
Imbued Arrows (Only one can be active at a time)
Frozen Arrows (Active - Buff) (Has a chance to slow normal targets and freeze slow targets)
Poison Tipped Arrows (Active - Buff) (Has a chance to apply various poisons on hit)
Flaming Arrows (Active - Buff) (Has a chance to cause burning and additional damage on burning targets)
Serrated Arrows (Active - Buff) (Has a chance to cause bleeding on normal targets and Haemorrhage on bleeding targets)
Double Bow (Active)
Your next attack fires 2 arrows in quick succession (has an increased chance to proc Imbued Arrows
Forked Arrows (Passive)
After hitting the primary target, it will potentially hit a few targets behind the main target (proc rate and range behind the target based off magic level)
Piercing Arrow (Channel)
You stay in the same position for 2 seconds preparing an arrow, after 2 seconds release the arrow and hit everything in a line, doing x? damage , causing enemies hit by Piercing arrow to bleed and be knocked back.
Tornado Shot (Active)
Shoot an arrow at target location, the arrow explodes shooting a spray of arrows in spaces around it