Bonus Stones

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Tahriel

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thought bonus stones were those what u equip in 1.5+ Oo. how can an npc do this?
 

Me_F0h_Teh_Win

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Aug 6, 2004
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they made it so u go to an npc give them the bonus stoen and they chnage ur dc for a set time
 

vince

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=/ impossible to be honest, only way it could be done is by giving impact ect drugs the skin of a stone. *shrug* but havin stones like euro mir is impos in 1.4
 

Tahriel

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then dont u just change the name and looks of impact drug in ur db?
 

vince

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if thats what he wants then yeah, im no expert on item db's so not sure whats gota be changed.
 

Me_F0h_Teh_Win

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no non o its ibn done before

you get a certaon items, give to the npc and the npc adds an extra watever dc on to you for a certain time
 

Blaminator

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The NPC cant just add DC to you, it gives you a stone, which changes your DC for an ammount which you decide, in the databse.
 

Xypher

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He's talking about the latest mirsrv.exe .. NPC's can alter your stats. allowing you have have over 255DC is im correct. if u have 255DC then have npc add 20 more it goes to 275 is im corret..
 

IceMan

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vince said:
=/ impossible to be honest, only way it could be done is by giving impact ect drugs the skin of a stone. *shrug* but havin stones like euro mir is impos in 1.4

no its not the new files with the stat system

has a npc u trade stone to up ur dc mc sc

so plz watch wut u say
 

Smeagol

Dedicated Member
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I ran a server (Simulation) and I had stones working, kinda. I had Green/Red/Blue/Power Elements. They all looked like the XL stones from euro but just worked as candles. They gave effects too :). Use MirServerEditor to do the stats.

That's kinda the closest you'll get.
 

Xypher

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I heard that you can give a candle Stats.. like DC0-1 .. but it won't show up when u put mouse over the candle. but in your stat window your DC goes up.. anyone tried?
 

Me_F0h_Teh_Win

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this is an npc who can igve u dc for a set amount, and u can add stats to amulets so u shud beable to add stats to candles
 

mrj6000

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there is no command to make an npc add dc to ur player.
u can make it so he gives you an item (like impact drug), which then can be used, but wears out after a set amount of time.
 

Tahriel

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yeh it is possible to ass stats to candles n stuff cos i remember on weown i think they had that StoneOfLight
 

Karl

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Make Candle shape with the required image, with the amount of DC/MC/SC required (call DCStone or summink) Put dura to the amount of time you want it to last for......this will then fit in your candle slot and work as stone.

[@main]
#SAY
Hello young fighter what can i do for you?\
<Give me a stone/@stone>\
<Just been nosey thanks/@exit>\

[@stone]
#IF
checkjob warr
#ACT
give DCStone 1
#SAY
There you go fine warrior this stone will give you exra DC\
<Thankyou/@exit>
#ELSEACT
goto @tao

[@tao]
#IF
checkjob taos
#ACT
give SCStone 1
#SAY
Here you are young Tao this stone will give you extra SC\
<Thanks/@exit>\
#ELSEACT
goto @wizz

[@wizz]
#ACT
give MCStone 1
#SAY
Here you go young Wizard this stone will give you extra MC\
<Thankyou/@exit>
_______________________________________________________________


Something like that, dont guarantee that script will work, just sat here and typed out quickly, aint even checked it so you will have to do that.

Hope it helps.
 

IceMan

Hero's Act Mir 2
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Apr 17, 2003
8,544
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Mrj6000 said:
there is no command to make an npc add dc to ur player.
u can make it so he gives you an item (like impact drug), which then can be used, but wears out after a set amount of time.


are u sure about this?


[@service2]
{
#say
Hey <$USERNAME>.\
If you have a PowerStone, I can use it to increase\
your power by a certain amount, for a set time.\\

<PowerStone1/@power1> - Will increase your power by 1.5 times.\
<PowerStone2/@power2> - Will increase your power by 1.8 times.\
<PowerStone3/@power3> - Will increase your power by 2.0 times.\\

<Exit/@main>

[@power1]
#if
checkitem PowerStone1 1
#ACT
take PowerStone1 1
MULTPOWER 1.5 50
SENDMSG 7 Your power is now increased by 1.5 times for 50 minutes!!!
#elsesay
You dont have a PowerStone to trade.\\

<Back./@service2>

[@power2]
#if
checkitem PowerStone2 1
#ACT
take PowerStone2 1
MULTPOWER 1.8 50
SENDMSG 7 Your power is now increased by 1.8 times for 50 minutes!!!
#elsesay
You dont have a PowerStone to trade.\\

<Back./@service2>

[@power3]
#if
checkitem PowerStone3 1
#ACT
take PowerStone3 1
MULTPOWER 1.2 50
SENDMSG 7 Your power is now increased by 2 times for 50 minutes!!!
#elsesay
You dont have a PowerStone to trade.\\

<Back./@service2>
}


only works if u use the new files