[C# Files] Apocalypse Mir

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+ULFBERH+T

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is there a Game Shop? if so what game breaking items will be in it.
Will there be the stupid luck 7 bullshit ?
can we have new armour skins from the start instead of the same old same old, also a few diff skins of the same armour would be cool so everyone is not a clone of every fkrs else and the whole class looks the same! ie. tao lvl 40 armours have 4 styles same stats.

game looks very interesting apart from that
 
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WargodSius

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Aug 5, 2013
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is there a Game Shop? if so what game breaking items will be in it.
Will there be the stupid luck 7 bullshit ?
can we have new armour skins from the start instead of the same old same old, also a few diff skins of the same armour would be cool so everyone is not a clone of every fkrs else and the whole class looks the same! ie. tao lvl 40 armours have 4 styles same stats.

game looks very interesting apart from that

-There are new armours, but I think the earlier levels are similar to usual from the screenies I've seen.
-The game will undoubtedly have a gameshop, but from the whole time of announcement until now the devs have portrayed an image where they understand quick money (for overpowered bonus) as opposed to small long term gains (not overpowered etc) is not good for them, so I have absolutely no fear it is going P2W or even close.

EDIT: From the dev earlier:

"The gameshop has been decided and is complete. Items will be small things such as exp potions and vanity Mounts.

Nothing will be gamechaning or "Pay to Win". "
 

Xx69xX

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exp potions are ptw in my book.

We wont be able to please everyone, but we will not put anything in the GameShop that will give players an unfair advantage. We will take feedback on the Gameshop once the server is live. If players are un happy we will make changes.

-Apocalypse Team
 

SmavidDavid

Playing Legend of Mir 5
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We wont be able to please everyone, but we will not put anything in the GameShop that will give players an unfair advantage. We will take feedback on the Gameshop once the server is live. If players are un happy we will make changes.

-Apocalypse Team

Before putting it ingame, could you not post a 'proposed' list here for people to comment on? Last thing you want is people using/buying items you end up removing.
 

BIGMAN11

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Before putting it ingame, could you not post a 'proposed' list here for people to comment on? Last thing you want is people using/buying items you end up removing.

apparently theres a rumour going round that your dad bummed you smavid?
 

sarafino

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Re: exp potions, the best way to appease the whole server count is to add these into boss drops as well. Not at a massively common rate, but give the average player a way to gain these items/buffs without having to pump money into it.

This shouldn't stop the "pay to win" crew donating for them, but it gives everyone a "fair" chance to have some accelerated levelling if they find one. Just something to think about imo. One of the best examples of this is probably Ben's OldSkool server, if memory serves me correctly, he sold exp potions through his gameshop but also added them into drops at reasonably high rates so that although they still dropped, the players that wished to buy them, weren't being screwed over through them dropping.
 

+ULFBERH+T

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Dec 23, 2014
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We wont be able to please everyone, but we will not put anything in the GameShop that will give players an unfair advantage. We will take feedback on the Gameshop once the server is live. If players are un happy we will make changes.

-Apocalypse Team


thx for replying, where do we stand on luck 7 weapons, will it be ridiculous as on chronicles, or will it be capped so its impossible to 100% as it should be.
 

Havok

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herd some people been lvling in pt ect with 14. 17. mc. will this be changed also ts dose great deal of dmg. just what i been told. gl on server guys keep in mind some people hold bk info on bugs for when the game is up and runing. also was jw if u yuys would consider when u think server is rdy to go maybe do a 1week open beta for last bug reports ect.

---------- Post Merged at 12:49 PM ---------- Previous Post was at 12:48 PM ----------

guys**
 

LordOfWar1

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keep in mind some people hold bk info on bugs for when the game is up and runing. also was jw if u yuys would consider when u think server is rdy to go maybe do a 1week open beta for last bug reports ect.

---------- Post Merged at 12:49 PM ---------- Previous Post was at 12:48 PM ----------

guys**

This
 

peterpan

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Mar 1, 2014
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Re: exp potions, the best way to appease the whole server count is to add these into boss drops as well. Not at a massively common rate, but give the average player a way to gain these items/buffs without having to pump money into it.

This shouldn't stop the "pay to win" crew donating for them, but it gives everyone a "fair" chance to have some accelerated levelling if they find one. Just something to think about imo. One of the best examples of this is probably Ben's OldSkool server, if memory serves me correctly, he sold exp potions through his gameshop but also added them into drops at reasonably high rates so that although they still dropped, the players that wished to buy them, weren't being screwed over through them dropping.

Exp pots are the worst mir idea ever.
If they are in gameshop then its part pay to win befoer anything else happens.
Players will geek it and out level your content before you even get your breath back from launch.
If you encourage them with exp boosts and exp events your screwing yourself.
 

+ULFBERH+T

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Dec 23, 2014
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Can i ask if you will cap Guild sizes to like 30 ppl?. or smaller..
as it is on other servers atm with half the player base in a couple of guilds its shyte. small guilds promote more competition, fights, alliances etc etc. big guilds just get players steam rollered!
even if BIG guilds make a few small guilds to compensate its still a better option than server run by a couple, and in the long run better for all.

oh and if you wanna war guilds, it means you gotta do more and not like just two. so costs you more and mayb have to think about it a little more about who to war, that is if warring guilds aint too cheap!
 
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Xx69xX

Golden Oldie
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Dec 2, 2005
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Exp pots are the worst mir idea ever.
If they are in gameshop then its part pay to win befoer anything else happens.
Players will geek it and out level your content before you even get your breath back from launch.
If you encourage them with exp boosts and exp events your screwing yourself.

Levels mean nothing without the kit in terms of PVE, so I cant see people out levelling our content.


Can i ask if you will cap Guild sizes to like 30 ppl?. or smaller..
as it is on other servers atm with half the player base in a couple of guilds its shyte. small guilds promote more competition, fights, alliances etc etc. big guilds just get players steam rollered!
even if BIG guilds make a few small guilds to compensate its still a better option than server run by a couple, and in the long run better for all.

oh and if you wanna war guilds, it means you gotta do more and not like just two. so costs you more and mayb have to think about it a little more about who to war, that is if warring guilds aint too cheap!

There will be guild # caps.

-Apocalypse Team

---------- Post Merged at 05:58 PM ---------- Previous Post was at 04:53 PM ----------

Exp pots are the worst mir idea ever.
If they are in gameshop then its part pay to win befoer anything else happens.
Players will geek it and out level your content before you even get your breath back from launch.
If you encourage them with exp boosts and exp events your screwing yourself.

herd some people been lvling in pt ect with 14. 17. mc. will this be changed also ts dose great deal of dmg. just what i been told. gl on server guys keep in mind some people hold bk info on bugs for when the game is up and runing. also was jw if u yuys would consider when u think server is rdy to go maybe do a 1week open beta for last bug reports ect.

---------- Post Merged at 12:49 PM ---------- Previous Post was at 12:48 PM ----------

guys**

Thunderstorm was bugged and one hitting undead mobs. Nothing to be concerned about its already been fixed.

In terms of Open beta, it will only happen if we feel there are bugs still potentially on the server.

-Apocalypse Team
 
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