Ye maybe, its hard to say as i perssonally still think our files are the best in terms of customization and stuff, they just lack visual things like 32bit and all the "bs" like heroes/relationship/master mentor/fishing/mounts (well we had tigers just didnt use em)... basically all the stuff we deemed useless and not worth the time, besides maybe the 32bit and mir3 map supportThe remark toward TDs files could be said for the 4Heroes code and AceM2 as well though couldn't it? I mean your servers were pretty advanced? More so than TD's, Heroes etc?
I do agree that it is a shame that the community couldn't pull together to work on a single set of files, but without a single point of entry or a buddy delivery system (some sort of review system) I can't see it working... A review system would also push people to branch the code as everyone will want to add their own free styled bits of code...
EDIT: I do feel server development has ended up a little stagnant recently, it feels there has been an over reliance on code (I know I am one to talk).
Sam
I was all for releasing our files, but I would only have done it if the updates would continue... That wouldnt of happened and instead people woulda just used the source to hack/ruin the server that is still online (even tho I dont have anything to do with it). Even if 3heros wasnt online, the release would be pointless w/o people willing to carry on the development.
At the time TDs files went south tho, there was a lot of people willing to work on them, as they were the only files about.. these days u got a choice of lots of diff sources...
There is good reason to that tho... it has a lot less features and **** running in the background to hog resources compared to other files.the C# files no matter what state they are in feel better than any other files i have played on. so smooth its like a whole new game.
Also, any set of files running on a local machine with 1 user and low respawns/db etc etc will feel smooth.