Detail doesnt hurt
Town:
Cliff top right rushed, no detail on some of cliff edge. Also it looks like you shoved it on a stuck place.. whats wrong with abit of wasted crap around edge? its like theres 3-4 bits where its off the map. Forest paths abit too big.. need to be smaller, and more "full". Main issue, map is empty.
Temple:
Empty, whats with random little features, from different cave styles? they make it look preety crud. Use objects for that style of temple for those walls, i suggest ZT items; rugs, beds, tables, bookshelves.
Cave:
I like this.. nice same, small yet effective. Downside again, is detail.
(This comment is based on looks in images, and mini/big maps) Stop squishing your maps down to smallest map size possible, leave some gaps on edges, nout wrong with it, it makes them look nicer in minimaps especially town maps if you see forests, instead of a black bit.
Edit.
Also when you link the cliffs up on town map did you actually checked the joins were "flush" or did you just place? Because i'm not sure, but it looks like you got some weird joins. between certain parts.