No there is no base damage, if you have 0 dc/mc/sc then the spell will do 0 damage.Probably a stupid question but other than the scaling obviously there will be some base damages right?
I like your approach trying to make every single spell having specific use other than each class having 3 spammable spells and 15 useless ones.
/Mitsos
of course that will never be the case tho, as even naked you will have base mc/sc/dc for your class.... The values for base stats have been changed they are not the standard euro 1s (e.g. 1 dc per 5 levels, its a bit more like 1 dc every 3/4 levels)
A good rule to go by in terms of spell levels... its roughly a 10% increase in damage per spell level.. e.g. level0 does 70%, level1 does 80%, level2 does 90%,and level3 does 100%. This isnt an absolute rule as there are exceptions, such as flamingsword which is more like (i think) 30% per level.
With the new images for older spells (fireball etc) its a shame to just use them for a few hours for them to be replaced by essentially the exact same spell, but with a different image (e.g. firebang > icestorm.. fireball > greatfireball).
Mir's design back in the day might have been ok, but it just dont seem right in todays MMOs, every spell should have some sort of usefulness.
Lets take wizard for example.
Fireball + Thunderbolt: You have a choice.. if target is line of sight, use fireball.. it does more damage... however your more likely to use thunderbolt purely because it doesnt require line of sight, but your takin a slight damage penalty over fireball. vs mobs ur probably going to use fireball as line of sight isnt going to be an issue, unless the mob is undead in which case ull use thunderbolt.. then later on flamedisruptor will replace fireball.
GreatFireball: your strongest single target spell... assuming line of sight, and of course a small cool down
Flamedisruptior: your main pvp single target spell, but still not as powerful as gfb