Is there anyway to prevent these going up as much as they do per level.
Like can it be halved by 50%, or is there anyway it can be capped.
Like max HP 10000, Max MP 10000.
I know some will say " level cap it " but i want it so people can still level for better items.
If it can`t be halved on level up or reduced, is there a way of doing it useing Q-Manage, if so what command would i have to use?
Thanks.
Like:
[@Login]
#IF
CHECKHP > 20000 (Wanting to check if HP is over a certain amount is this correct?)
#ACT
HUMANHP - ????
Obviously i`d script this to even out on classes.
Just don`t know what to check for, or would i have to simply do it by level and work it all out n that.
[@Login]
#IF
CHECKLEVELEX > 200
#ACT
HUMANHP - 5000
Like can it be halved by 50%, or is there anyway it can be capped.
Like max HP 10000, Max MP 10000.
I know some will say " level cap it " but i want it so people can still level for better items.
If it can`t be halved on level up or reduced, is there a way of doing it useing Q-Manage, if so what command would i have to use?
Thanks.
Like:
[@Login]
#IF
CHECKHP > 20000 (Wanting to check if HP is over a certain amount is this correct?)
#ACT
HUMANHP - ????
Obviously i`d script this to even out on classes.
Just don`t know what to check for, or would i have to simply do it by level and work it all out n that.
[@Login]
#IF
CHECKLEVELEX > 200
#ACT
HUMANHP - 5000
Last edited: