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LOMCN Veteran
Veteran
Jul 12, 2008
608
8
125
Darlington
Is there anyway to prevent these going up as much as they do per level.


Like can it be halved by 50%, or is there anyway it can be capped.

Like max HP 10000, Max MP 10000.

I know some will say " level cap it " but i want it so people can still level for better items.

If it can`t be halved on level up or reduced, is there a way of doing it useing Q-Manage, if so what command would i have to use?

Thanks.

Like:

[@Login]
#IF
CHECKHP > 20000 (Wanting to check if HP is over a certain amount is this correct?)
#ACT
HUMANHP - ????

Obviously i`d script this to even out on classes.

Just don`t know what to check for, or would i have to simply do it by level and work it all out n that.


[@Login]
#IF
CHECKLEVELEX > 200
#ACT
HUMANHP - 5000
 
Last edited:

Gemma

Dedicated Member
Dedicated Member
Feb 22, 2006
135
0
63
u could do it in setup it that makes it u get less hp/mp when u level up etc

LevelValueOfTaosHP=6
LevelValueOfTaosHPRate=2.5
LevelValueOfTaosMP=8
LevelValueOfWizardHP=15
LevelValueOfWizardHPRate=1.8
LevelValueOfWarrHP=4
LevelValueOfWarrHPRate=4.5

but u mite need to adjust dc/mc/sc on items and mobs stats aswell for balance

well i think that mite work
 
Upvote 0

transporter

LOMCN Veteran
Veteran
Jul 12, 2008
608
8
125
Darlington
u could do it in setup it that makes it u get less hp/mp when u level up etc

LevelValueOfTaosHP=6
LevelValueOfTaosHPRate=2.5
LevelValueOfTaosMP=8
LevelValueOfWizardHP=15
LevelValueOfWizardHPRate=1.8
LevelValueOfWarrHP=4
LevelValueOfWarrHPRate=4.5

but u mite need to adjust dc/mc/sc on items and mobs stats aswell for balance

well i think that mite work

Do i half HP or double? i know the rate is halved, but what i`ve bolded seems weired how the number for Tao and Wizards HP is actually higher than a Warriors. What do you think?
 
Upvote 0