Importing into Hum.wil

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SoundWave

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hey ppl iv searched lomcn bt got no luck

iv searched lomcn bt iv got no luck with what im after im wanting 2 import an armour into my Hum.wil i kno i need my hum.wil open that i want 2 import into iv kind ov figured out how 2 add the images etc bt its sayin i need 2 import them 1 by 1 im just woundering if its possible 2 just import the lot in 1 go?
 
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NeOn

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Re: hey ppl iv searched lomcn bt got no luck

Am sure it can be done with HH8, however afaik the hum.wil can only read a certain number of images anything after that wont show (think it reads just 1 image no matter what number you put in the shape). However what I would try to do in order to import all images at once is simply make a folder use hh8 to export all the images you want into that folder then open up the hum.wil you want to import them to then select all the images (ctrl & A) on either "import" or "add" that should add them all.

Hope this helps, and forgive me if I am wrong.
 
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PackardBell

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Re: hey ppl iv searched lomcn bt got no luck

to import i think u need to have 'Placements' folder with picture names but .txt and with offsets inside then u should be able to import

like

00000.bmp
Placements\00000.txt
 
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jasper

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Re: hey ppl iv searched lomcn bt got no luck

why not just add the individual armour wil set to the graphics/human folder
 
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akacary2

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Re: hey ppl iv searched lomcn bt got no luck

why not just add the individual armour wil set to the graphics/human folder

I have seen this done before (saved as 51.wil, 52.wil, 53.wil etc) but how does this affect the database?

E.g Base Dress is FLD_SHAPE 1, Heavy Armour = 3 but they are all in same hum.wil so how does the 'individual armour' .wil affect these numbers please as its in a diff folder
:dunce:
Thanks in advance :)
 
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akacary2

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Re: hey ppl iv searched lomcn bt got no luck

I have seen this done before (saved as 51.wil, 52.wil, 53.wil etc) but how does this affect the database?

E.g Base Dress is FLD_SHAPE 1, Heavy Armour = 3 but they are all in same hum.wil so how does the 'individual armour' .wil affect these numbers please as its in a diff folder
:dunce:
Thanks in advance :)

I've actually sorted this 1 out now :agree: u just put the shape the same as the .wil file... so 57.wil = FLD_SHAPE 57, lol im thick >.<

What numbers do the .wils go up 2 in the graphics folder?
 
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Orionstorm

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Re: hey ppl iv searched lomcn bt got no luck

ive got a question tht applies to this thread.(yes ive searched but didnt find nething)
wot is the relation between graphic folder and hum,wil

when i add an armor into my db, it picks the 1 from hum.wil

id like to know how i use the graphic folder instead, tht wud make my life a lot easier
 
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akacary2

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Re: hey ppl iv searched lomcn bt got no luck

The hum.wil only holds so many images, after that they are blank, therefore you cant add new armours.
The graphics/human folder allows you to add more armours but only 1 armour per .wil file.
E.g. you want 2 add a new armour (Sapphire Armour) but no space in hum.wil so you create 51.wil and put it in graphics/human folder and in this 51.wil is only the Sapphire Armour images.
You can do this for each new armour... 52.wil, 53.wil etc
 
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Orionstorm

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Re: hey ppl iv searched lomcn bt got no luck

can u just do this, cos atm i got no grphic folder in my client, or is it something tht u have to code in?
 
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PackardBell

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Re: hey ppl iv searched lomcn bt got no luck

u have to create a folder 'Graphics' same place where ur Data, Map, Wav folders are, then go inside Graphics folder u created and create there folders:

Human
Monster
Weapon
NPC

u will have to add ur armours to Mir2Client\Graphics\Human
 
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ρяєα¢нєя

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Title changed. Please try and use thread titles that describe your problem to make it easier for people who have a similar issue in the future and want to find this thread. :)

p
 
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12345678

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Aint very hard to import into Hum.wil

Find the armour you want, find the last image number extract them images to a folder.. Then find where the last Armour finishes in ur hum.wil and add the new armour at the start of the next line. Should work fine.
 
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