Right then, we're still waiting on foxfire ahri / scorched Earth Xerath, they'll be up soon I imagine but the upcoming patch has been put onto PBE along with hte new skins:
Glacial Malphite:
[video=youtube;dBkdzYX6EyQ]http://www.youtube.com/watch?v=dBkdzYX6EyQ[/video]
Augmented Singed:
[video=youtube;zMgoq0v55LI]http://www.youtube.com/watch?v=zMgoq0v55LI[/video]
Infernal Alistar:
[video=youtube;cuyg_-0AXQo]http://www.youtube.com/watch?v=cuyg_-0AXQo[/video]
Full Metal Jayce:
[video=youtube;9sqA-GmMkiM]http://www.youtube.com/watch?v=9sqA-GmMkiM[/video]
And most of you are probably wondering what jayce is like so here's a video showing his abilities, Enjoy folks:
[video=youtube;KDIVlMZGjcM]http://www.youtube.com/watch?v=KDIVlMZGjcM[/video]
Enjoy
For those of you who don't wish to watch the video to learn jayce's abilities :
Hextech Capacitor (Passive)
Gains 40 bonus Movement Speed for 1.25 seconds and ignores unit collision each time Transform (R) is cast.
To the Skies! (Q - Hammer stance)
40/45/50/55/60 Mana
16/14/12/10/8 sec Cooldown
Leaps to an enemy dealing 20/65/110/155/200 (+1.0 Bonus AD) physical damage to enemies and slowing them by 30/35/40/45/50% for 2 seconds.
Shock Blast (Q - Cannon stance)
55/60/65/70/75 Mana
8 sec Cooldown
Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing 60/115/170/225/280 (+1.2 Bonus AD) physical damage to all enemies in the area of the explosion.
Lightning Field (W - Hammer stance)
40 Mana
10 sec Cooldown
Passive: Gains 6/8/10/12/14 mana per strike while in Hammer Stance.
Active: Creates an electric aura dealing 100/170/240/310/380 (+1.0 AP) magic damage over 4 seconds to nearby enemies.
Hyper Charge (W - Cannon stance)
40 Mana
14/12/10/8/6 sec Cooldown
Gains a burst of energy increasing attack speed to maximum for 3 attacks. These attacks deal 70/85/100/115/130% (0.7/0.85/1.0/1.15/1.3 Total AD) damage.
Thundering Blow (E - Hammer stance)
40 Mana
14/13/12/11/10 sec Cooldown
Deals 40/70/100/130/160 (+1.0 Bonus AD) plus 8/11/14/17/20% of the enemy's maximum health as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters)
Acceleration Gate (E - Cannon stance)
30 Mana
14/13/12/11/10 sec Cooldown
Deploys an Acceleration Gate for 4 seconds increasing the movement speed of all allies who pass through it by 30/35/40/45/50% for 3 seconds (this bonus fades over the duration).
If Shock Blast is fired through the gate the missile speed and range will be increased, and its damage will increase by 40%.
Transform: Mercury Cannon (R - Hammer stance)
No Cost
6 sec Cooldown
Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.
The next attack in Cannon stance reduces the enemy's Armor and Magic Resist by 10/15/20/25% for 5 seconds.
Transform: Mercury Hammer (R - Cannon stance)
No Cost
6 sec Cooldown
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and 5/15/25/35 Armor and Magic Resist.
The next attack in Hammer stance deals an additional 20/60/100/140 magic damage.
You start with a point in your R, and level it at 6/11/16 as usual.
Glacial Malphite:
[video=youtube;dBkdzYX6EyQ]http://www.youtube.com/watch?v=dBkdzYX6EyQ[/video]
Augmented Singed:
[video=youtube;zMgoq0v55LI]http://www.youtube.com/watch?v=zMgoq0v55LI[/video]
Infernal Alistar:
[video=youtube;cuyg_-0AXQo]http://www.youtube.com/watch?v=cuyg_-0AXQo[/video]
Full Metal Jayce:
[video=youtube;9sqA-GmMkiM]http://www.youtube.com/watch?v=9sqA-GmMkiM[/video]
And most of you are probably wondering what jayce is like so here's a video showing his abilities, Enjoy folks:
[video=youtube;KDIVlMZGjcM]http://www.youtube.com/watch?v=KDIVlMZGjcM[/video]
Enjoy
For those of you who don't wish to watch the video to learn jayce's abilities :
Hextech Capacitor (Passive)
Gains 40 bonus Movement Speed for 1.25 seconds and ignores unit collision each time Transform (R) is cast.
To the Skies! (Q - Hammer stance)
40/45/50/55/60 Mana
16/14/12/10/8 sec Cooldown
Leaps to an enemy dealing 20/65/110/155/200 (+1.0 Bonus AD) physical damage to enemies and slowing them by 30/35/40/45/50% for 2 seconds.
Shock Blast (Q - Cannon stance)
55/60/65/70/75 Mana
8 sec Cooldown
Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing 60/115/170/225/280 (+1.2 Bonus AD) physical damage to all enemies in the area of the explosion.
Lightning Field (W - Hammer stance)
40 Mana
10 sec Cooldown
Passive: Gains 6/8/10/12/14 mana per strike while in Hammer Stance.
Active: Creates an electric aura dealing 100/170/240/310/380 (+1.0 AP) magic damage over 4 seconds to nearby enemies.
Hyper Charge (W - Cannon stance)
40 Mana
14/12/10/8/6 sec Cooldown
Gains a burst of energy increasing attack speed to maximum for 3 attacks. These attacks deal 70/85/100/115/130% (0.7/0.85/1.0/1.15/1.3 Total AD) damage.
Thundering Blow (E - Hammer stance)
40 Mana
14/13/12/11/10 sec Cooldown
Deals 40/70/100/130/160 (+1.0 Bonus AD) plus 8/11/14/17/20% of the enemy's maximum health as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters)
Acceleration Gate (E - Cannon stance)
30 Mana
14/13/12/11/10 sec Cooldown
Deploys an Acceleration Gate for 4 seconds increasing the movement speed of all allies who pass through it by 30/35/40/45/50% for 3 seconds (this bonus fades over the duration).
If Shock Blast is fired through the gate the missile speed and range will be increased, and its damage will increase by 40%.
Transform: Mercury Cannon (R - Hammer stance)
No Cost
6 sec Cooldown
Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.
The next attack in Cannon stance reduces the enemy's Armor and Magic Resist by 10/15/20/25% for 5 seconds.
Transform: Mercury Hammer (R - Cannon stance)
No Cost
6 sec Cooldown
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and 5/15/25/35 Armor and Magic Resist.
The next attack in Hammer stance deals an additional 20/60/100/140 magic damage.
You start with a point in your R, and level it at 6/11/16 as usual.
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