Killing @Mobplace mobs

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Liandrin2

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Ok, basically I'm using the latest svn files and playing around with the mob missions, i.e @mobplace and @mission

Now, guards won't attack these mobs normally for obvious reasons. This poses a problem when using automated scripts for invasions as places may become overrun with mobs.

So, I wondered if anybody has managed to get a guard to kill the invasion mobs or if they have found a way to kill the mobs by any other means (timers maybe).

Anybody with any ideas? or am I going to have to play with the code...
 

lifco

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taken from my robotmanage.txt... mite work with them files you have


[@evil]
#IF
random 3
#act
MISSION 3 357 273
PARAM1 357
PARAM2 273
PARAM3 1
PARAM4 5
MOBPLACE what ever here
MOBPLACE what ever here 8
MOBPLACE what ever here 8
MOBPLACE what ever here
MOBPLACE what ever here
MOBPLACE what ever here
MOBPLACE what ever here
MOBPLACE what ever here 8
MOBPLACE what ever here 8
MOBPLACE what ever here
MOBPLACE what ever here
MOBPLACE what ever here
MOBPLACE what ever here
MOBPLACE what ever here
MOBPLACE what ever here
MOBPLACE what ever here
SENDMSG 0 what ever here [X365,Y270]
SENDMSG 0 what ever here
break


lif
 
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Liandrin2

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There's a GM command to kill mobs on a map, or you can use the monclear npc command.

Yeh, it is the best option I have seen so far. Though has obvious drawbacks with invasions to BW and other large maps.

taken from my robotmanage.txt... mite work with them files you have

Thats the same robot style I'm using. The invasion works fine, it's just finding a way to kill the mobs once they've run their course :)

I think I'm going to have a look at the source, can't see any other option.
 
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jasper

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set up times to run each script, use runonhour "time" to run lifcos @evil script

then runonhour "any time after" to run
a clearmob script

ClearMapMon 3

perhaps,, not tried it

edit, although wizzs might not apreciate this if it kills there tamed pets?
 
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lifco

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MONGENEX or Gmexecute add that using the HOUR command to the robotmanage.txt

lif
 
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