- Jan 14, 2004
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Ok, basically I'm using the latest svn files and playing around with the mob missions, i.e @mobplace and @mission
Now, guards won't attack these mobs normally for obvious reasons. This poses a problem when using automated scripts for invasions as places may become overrun with mobs.
So, I wondered if anybody has managed to get a guard to kill the invasion mobs or if they have found a way to kill the mobs by any other means (timers maybe).
Anybody with any ideas? or am I going to have to play with the code...
Now, guards won't attack these mobs normally for obvious reasons. This poses a problem when using automated scripts for invasions as places may become overrun with mobs.
So, I wondered if anybody has managed to get a guard to kill the invasion mobs or if they have found a way to kill the mobs by any other means (timers maybe).
Anybody with any ideas? or am I going to have to play with the code...