SO much work needs doing. Levels upto 50 are pointless as everyone has to sit there letting a pet lvl them. Item drops are next to none existant, especially for lvls leading to 50.
Evening Small Content Patch - July 4th said:Massive step forward towarss the content patch, and I expect this will rattle a few cages.
First of all, ALL remaining stray mobs and drop files have been removed.
Consider each area up for revamp from this point forward.
World Content
Area Revamp - Atlis
All Mob Stats changed completely. New HP, Attack Strengths and Speeds, and Damage resistances. (39 Mobs)
Drop file system changed, all mobs will only drop potions, mob parts and occasionally equipment similar to what they look like they are wearing. Oma/Orc have chance of droping clubs for example.
Added Chest Loot system to this map, covering lootable items upto level 50
Area Revamp - Albon
All Mob Stats changed completely. New HP, Attack Strengths and Speeds, and Damage resistances. (11 Mobs)
Drop file system changed, all mobs will only drop potions, mob parts and occasionally equipment similar to what they look like they are wearing.
Added Chest Loot system to this map, covering lootable items upto level 60 (on lower levels)
Partial Area Revamp - Jayde/Kavendor
Added Chest Loot system to these map, covering lootable items upto level 60
Skill System V3 (The Missing Beta Patches!)
The Skill system has now been changed back to the patches we applied during the end of the closed beta. This makes the skill system ENTIRELY different to any other server you have played to date.
Firstly, you can no longer level your skills by using them, this can be identified in game by the 0/50000 to next level from the E Menu. This is correct, and not a bug, unfortunetly the engine doesnt not allow this be simply disabled, so that was the work around we decided on.
Secondly, we have rewriten skill strengths from the ground up for all elemental based skills. Skills now multiply in power every level they gain. This is an entirely different concept to spells in mir.
In original mir, when you learn fireball its base stats are, 4-8 and for each level of fireball you gain 1-2 in additional base stats. so, Lv0=4-8, Lv1=5-10, Lv2=6-12, Lv3=7-14.
In Kaos Skill Power is multipled, so, Lv0=4-8, Lv1=8-16, Lv2=12-24, Lv3=16-30.
As you can see from the examples, this changes everything, new builds should be planned, and a full skill reset IS ADVISED to force update the skills you already have.
New Items (Level 1-60)
20 Armours, 9 Helmets, 9 Boots and 9 Types of Braces added to the chest loot system.
More content in development
Other Fixes in last 48 Hours said:04-July-2013
Changed prices of 7 Talis, 2 Poisons, and 4 ElementStones.
Changed Shop offerings for groceries, to sell aforementioned items.
Updated All Magic and Spirit based skill strengths. (You can not level your skills the traditional way, each level of skill must be purchased with SP gained from leveling)
Changed Summoning Skills, Basic Summoning level 1+, Advanced Summoning Level 40+, Elite Summoning Level 80+ and Spirit Build Only, Master Summoning Level 200+ and Druid Ascension Only. (Lots more pet balancing to come)
Broken pets (Anima and a few others that were reported) have been fixed
Fixed 1-Hit Pets.
Remove 'equipment items' from all mobs.
Added DungeonChests, these now contain 'equipment items' and other lootable items, that you no longer get from mobs.
Dungeon chests respawn at a rate of 3-7 minutes, there are different levels of DungeonChests that contain different levels of items, comparable to the area they are found in. (Atlis has items upto level 53)
Added Repair All option to Blacksmith Artisan NPC.
Added 20 (10 Male, 10 Female) new armours see image on our forums for stats.
Updated prices for RandomTeleport and AtlisScroll.
Updated all Blacksmith Craft-able weapons (removed 1 week limitation as that was never planned)
Added 20 Armours, 9 Helmets, 9 Braces and 9 Boots to the DungeonChest Droplists. Covering items through to level 60
Added a small fix to stop PvP players going to broken map.
Added PvP Bloodlust Cooldown (resets red status after 5 mins)
02-July-2013
Added New boost items to the potion NPCs around the world (they are only +1, the rest will follow in the alchemist update)
Added small change to announce faction choices.
Added a tonne of price updates to help with money making, see help forum for price guides.
Adjusted ALL Attacking Skills, this completely changes skill strengths, Skill Reset is Advised!
Adjusted All Craft-able Weapon Stats, still need to fix the images!
As Requested, post latest patchlist here:
Added DungeonChests, these now contain 'equipment items' and other lootable items, that you no longer get from mobs.
Dungeon chests respawn at a rate of 3-7 minutes, there are different levels of DungeonChests that contain different levels of items, comparable to the area they are found in. (Atlis has items upto level 53)
---------- Post Merged at 11:26 PM ---------- Previous Post was at 11:26 PM ----------
p.s. All queued accounts have been created.
The server is ON?