Euro was only good the first time around, when no-one knew were anything was, what was happening and people had a passion for playing it and even then, when you sit and think about it it was probabaly only so popular as it was the only MMO around at the time. When WOW was released in 2004...Mir died.
Nowdays everyone is trying to "recreate that euro feeling" and they seem to think that means copying it. While i think it means recreating the whole process, the enviroment and bringing back the element of suprise and exploration, and improving the way items are structured to provide more choice ect and thousands of other things.
I spent most of my euro days stood in BW town as there was nothing to do but I was too addicted to play something else and the community was great. Getting that community on a private server is just never going to happen. You log on chronicles and no-one is in BW, there are now BW book store fights, people hardly ever PVP or compete its just a bunch of addicts with nothing better to do.
But, i digress, good luck jamie and sorry for ruining your thread :biggrin-new:
Mir died to Lineage 2 aswell (i hate that 'World of Quest'!
)
Ofc mir was great back in the day and a huge part of that was the community was so large and their was a lot to fight for, I still remember luring in ST kr for my guild when at least 4 other guilds were down there with their "warrior walls" and ofc it's going to be almost impossible to recreate that aspect BUT I really believe jamie is on the right track.
You said lvl'd mobs is a gimmick? when a legendary spawns (lvl 7) the server gets notified of it's location and that will breed a lot of activity for the chance of gem/orb/holystone and many other things. lvl 4+ mobs randomly appearing whilst you are lvling will add a bit of excitement with the increased and changed drop. Let's not forget about lvl'd bosses and a legendary will be a server wide/alliance effort.
New content/provinces imo must be done right, for instance on Chronicles new areas were never exciting and made you feel like you wasted your time ("i might aswell lvl vs oma's or in numa" "i might aswell wait for group to do this instance" ), they were just done and no further work or effort involved, i ran endlessly south of JT through this cave to frozen province and their was just nothing about, wolves and more wolves and what does this insprie you to do?
If the game is kept small to begin with a lot of people will bump heads with eachother, infact i don't understand why people would want more provinces why don't we expand the dungeons? that way mudwall, prajna, bw, castle gi will keep being popular places of interaction.
Jamie has been making changes to old items to make them much more worthwhile (purifier sword disgusts me tho xD ) and even added in a few new ones and they have stats which make it seem like actual thought and effort has been put into it.
I'm really impressed, this is how mir should be right now and currently i have faith that he will expand the game/skills in a meaningful way instead of just "adding" like world of content and mir chronicles.