MASSIVE CHANGE

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Sanjian

Just a Mir2 Fan
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Apr 28, 2011
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As some of you know i was converting the files over to shanda nd making use fo the 6 classes.

i have decided to go back to my roots and my love of this game

i am now removing the Assassin, the Archer and the Monk from the game.

the game will feature 3 classes and will be using some updated images that i obtained, they are more of a hd version than what we are used too. im currently going through and converting them to be suitable for the server.

just some images as im sorry these are amazing for me to be working with, first the old...

42.PNG 45.PNG 41.PNG

mage,puri and greataxe

newer images, these are rendered in game and have their own shadows aswell

00352.PNG 00343.PNG 00344.PNG

1604320051266.png

the old armour and weapons
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updated
1604320164574.png 1604320330189.png

so for now im working on getting these in game and looking lovely, then i will be making sure its fully back to 3 classes and no hybrids

that doesnt mean the servers going backwards, IMO its going forwards and back to the original i love, afterall thats why im doing this, but there will be plenty to do, even with only 3 classes
 

Hercules

Prime Hunter
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3 classes always a safer option. Monk is OP, Archer never really sorted to ppls liking, sin always compared to warriors. Good move imo 👍🏻
 

LightBringer

Primordial GM
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Good to see another Mir2 3H server coming, couldn't recommend it, makes things a lot easier.
 

LOMValkyrie

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Oct 31, 2018
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yeah these sprites are nice but the only problem for me was the lack of sprites for alternate animations.

if i remember there was only one sprite for attack?
 

Sanjian

Just a Mir2 Fan
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no its got the lot, just no mount or fishing which im going to alter.

it has walk, run, attack1,attack2,attack3,cast, harvest and dying

1604334572465.png

looking through them tho, they look cloned of attack 1 but tbh the benefits far outway the loss
 
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awesome

Microsoft
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I asked because I have created 120 shields that cannot be added to the default crystal
 
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LOMValkyrie

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yeah i thought so limited attack sprites, i considered using them myself ages ago but the lack of sprite threw me off.

they are from a webmir or that mir2.5D cant remember, pretty sure @Breezer uploaded all these on to lomcn somewhere
 
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Sanjian

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yeah i thought so limited attack sprites, i considered using them myself ages ago but the lack of sprite threw me off.
the only time looking through the code, that war/wiz/tao dont use attack1, is when your holding shift, so for me it felt like an acceptable loss, as most players are hitting mobs and using attack1 anyway ^^
 

LOMValkyrie

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yeah for 2handed swing, but skills like blade avalanche use that im sure so it might look a bit funny.

the sprites are much nicer quality though
 

Sanjian

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thats a good shout on BA, ill take a look in a bit, see how bad it is
Post automatically merged:

a quick vid showing the mining and bladeavalanche animations, i can live with it and i think players can too tbh...

 
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Seanofsmeg

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Looks grand to me - however I found it funny that your character lies in his profile pic as he is well and truly 100% bald yet has hair in his equipment screen ^_^
 

Sanjian

Just a Mir2 Fan
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all armours and weapons that i require have been converted and are in game looking sexy as hell. also worked on a few weapon glows that will be utilised at some point.

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finished the mail dialog, also made it so GS item purchases are sent straight to the players bag unless there is no space of would put them overweight, then its mailed
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daneo1989

I am Ancient.
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the only time looking through the code, that war/wiz/tao dont use attack1, is when your holding shift, so for me it felt like an acceptable loss, as most players are hitting mobs and using attack1 anyway ^^
In original there was a 2 Hand attack, (Staffs, JMace, GAxe) etc. Been asking for awhile to have this added ^^ I know the Delphi files have this. Normal = 5? 2hand = 6?
 
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