- Nov 18, 2005
- 1,311
- 28
- 154
Server information.
MiGHT Server
EXP x33
Start level: 9
Increased gold drops.
One gamemaster – me obviously.
Euro mir orientated, both past and present.
Includes:
TownCheifs, teleport you outside caves.
Lowlevel Medlevel Highlevel Caves.
Lords which spawn every ?? hours.
OldMysteryCave and GreatMysteryCave.
All the old hunting grounds, with old school spawns.
Changes in the mobs around towns, for every town.
Useless ingredients can now be sold for gold, or used to craft.
PrajnaIceCave, which replaces PrajnaCave.
GreatDevilsCrypt, new hunting area of GiRyoong.
PenalCamp, new area for PKers. Methods of shortening red time. A dungeon.
SabukWall, has it own 13 Floor dungeon, pet rentals and special potions.
KingsTeleports, KR teleports basically which can be crafted.
Many old, present and new items to gain.
Rebirth, a system that begins at level 68 if you wish (not 100% complete, you can rebirth but features not in place – figured no one would get 68 for a little bit, so I have time to work on that.)
AncientOmaIsland, cave that needs to be opened – mobs drop Red/Blue GiftBoxes.
Obvious 2.3 features such as GuildTeritories, Gems/Orbs, TrustMerchant.
Crystals, like orbs but work 100% (upto a limit)- obviously rare.
Key 7 now opens a quest, once completed the quest gives you a spell without a book or being present on your spells page.
Warriors get Momentum, which increases your A.Speed by 2 for 60 seconds. Costs 150MP.
Taoists get Meditation, which increases your SC by 6 for 60 seconds. Costs 300MP.
Wizards get Enchantment, which increases your MC by 6 for 60 seconds. Costs 600MP.
This is a new feature I added today. Will maybe extended to spell to give higher stats after a rebirth or into the higher levels. May also introduce HP/MP ones also. The spell can be used any time and will always gives you your stats, atm it has an MP cost on it, but it makes the spell information that pops up look untidy – I may remove, or not. Slight bug that I probably won’t be able to fix is that if you have 302/600MP for example you can you the wizard spell and it will take you to 0MP on your bar – therefore it won’t prevent you from using if you don’t have enough MP on your bar.
Theres alot more to do ingame, these are just the most dominant changes to the game I can think of whilst writing this. Features not yet included in the server due to new idea distractions include: EvilMir, a fully working PB with spawns/maps and Yimoogis.
I have/am expanding Yimoogis to be a larger part of SerpentValley, removing the mines and replacing it with some other beginning caves – also removing the maze.
I hope also to change the run to EM, or at least to allow RT/TeleportRing and Recall – although the kings room will remain the same.
I love to PK on servers therefore as you can see above I created a PenalCamp. PKs will still cost you 100PK points (as I tested slightly myself earlier with it set at 30 points per PK and thats alot of chances to get body drops in town from rich wizards). However I have introduced RestorePotion, which can be crafted in PenalCamp and will remove ALL of your PK points in one.
As of when I hope the server comes up for testing Curse will not be a functional part of the server, I am figuring a way to balance with spell vs the taos sc and so on.
I am hoping to get the server online for testing at least within the next few days due to the fact I will be hosting on my pc and updating on my laptop until I can get a dedicated host (which may take a while, im not so clued in on how/where/howmuch,etc).
I have no forum, website or downloads set up as of yet. But theres not much extra you’ll need to play my server, few new maps, the item.wils and probably my graphics folder.
Oh I have also put in a small Christmas event, well 3 actually – just Incase. Lol.
I was hoping for this to be a small post, but I just tend to ramble, so.... posts, comments, idea, hatred...
MiGHT Server
EXP x33
Start level: 9
Increased gold drops.
One gamemaster – me obviously.
Euro mir orientated, both past and present.
Includes:
TownCheifs, teleport you outside caves.
Lowlevel Medlevel Highlevel Caves.
Lords which spawn every ?? hours.
OldMysteryCave and GreatMysteryCave.
All the old hunting grounds, with old school spawns.
Changes in the mobs around towns, for every town.
Useless ingredients can now be sold for gold, or used to craft.
PrajnaIceCave, which replaces PrajnaCave.
GreatDevilsCrypt, new hunting area of GiRyoong.
PenalCamp, new area for PKers. Methods of shortening red time. A dungeon.
SabukWall, has it own 13 Floor dungeon, pet rentals and special potions.
KingsTeleports, KR teleports basically which can be crafted.
Many old, present and new items to gain.
Rebirth, a system that begins at level 68 if you wish (not 100% complete, you can rebirth but features not in place – figured no one would get 68 for a little bit, so I have time to work on that.)
AncientOmaIsland, cave that needs to be opened – mobs drop Red/Blue GiftBoxes.
Obvious 2.3 features such as GuildTeritories, Gems/Orbs, TrustMerchant.
Crystals, like orbs but work 100% (upto a limit)- obviously rare.
Key 7 now opens a quest, once completed the quest gives you a spell without a book or being present on your spells page.
Warriors get Momentum, which increases your A.Speed by 2 for 60 seconds. Costs 150MP.
Taoists get Meditation, which increases your SC by 6 for 60 seconds. Costs 300MP.
Wizards get Enchantment, which increases your MC by 6 for 60 seconds. Costs 600MP.
This is a new feature I added today. Will maybe extended to spell to give higher stats after a rebirth or into the higher levels. May also introduce HP/MP ones also. The spell can be used any time and will always gives you your stats, atm it has an MP cost on it, but it makes the spell information that pops up look untidy – I may remove, or not. Slight bug that I probably won’t be able to fix is that if you have 302/600MP for example you can you the wizard spell and it will take you to 0MP on your bar – therefore it won’t prevent you from using if you don’t have enough MP on your bar.
Theres alot more to do ingame, these are just the most dominant changes to the game I can think of whilst writing this. Features not yet included in the server due to new idea distractions include: EvilMir, a fully working PB with spawns/maps and Yimoogis.
I have/am expanding Yimoogis to be a larger part of SerpentValley, removing the mines and replacing it with some other beginning caves – also removing the maze.
I hope also to change the run to EM, or at least to allow RT/TeleportRing and Recall – although the kings room will remain the same.
I love to PK on servers therefore as you can see above I created a PenalCamp. PKs will still cost you 100PK points (as I tested slightly myself earlier with it set at 30 points per PK and thats alot of chances to get body drops in town from rich wizards). However I have introduced RestorePotion, which can be crafted in PenalCamp and will remove ALL of your PK points in one.
As of when I hope the server comes up for testing Curse will not be a functional part of the server, I am figuring a way to balance with spell vs the taos sc and so on.
I am hoping to get the server online for testing at least within the next few days due to the fact I will be hosting on my pc and updating on my laptop until I can get a dedicated host (which may take a while, im not so clued in on how/where/howmuch,etc).
I have no forum, website or downloads set up as of yet. But theres not much extra you’ll need to play my server, few new maps, the item.wils and probably my graphics folder.
Oh I have also put in a small Christmas event, well 3 actually – just Incase. Lol.
I was hoping for this to be a small post, but I just tend to ramble, so.... posts, comments, idea, hatred...
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