- Jan 22, 2008
- 72
- 0
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Well, i made this npc, is not dificult to do, but many peoplo not have time to do this things, well i test and works 100%.
For rewards oyu have a second way, the other way is in the same part [@Q44End]or [@Q45End], you can add into the say <Reward/@Q45P> <Reward/@Q44P>.
This npc i made in for spanish, for this reason i don't put the legend for the quest i use, beacuase i made from 0, and have traslate everything and i don't like to use traslatetor, and i know many people no like to use a similar legend to other server use, you can costumise you legend for the npc.
Code:
[@Main]
#IF
CheckLevel 45
#Act
Goto @Q45
Break
#ElseAct
Goto @Q44
Break
[@Q45]
#IF
#Say
Here al you want to say to player\\
<Ir a Quest/@Q45I>\
Here the pleyer recives his reward.\\
<Premio Quest/@Q45P>\
<Salir/@Exit>\\
[@Q44]
#IF
#Say
Here al you want to say to player\\
<Ir a Quest/@Q44I>\
Here the pleyer recives his reward.\\
<Premio Quest/@Q44P>\
<Salir/@Exit>\\
[@Q45I]
#IF
#Say
Here the legend or what they have to do it\\
<Go to quest/@Q45II>\
<Salir/@Exit>
[@Q44I]
#IF
#Say
Here the legend or what they have to do it\\
<Go to quest/@Q44II>\
<Salir/@Exit>
[@Q45II]
#IF
CheckHum CE_Path1 1
#Say
This is for no other into the quest\
<Salir/@Exit>\\
#ElseAct
Mapmove CE_Path1 280 67
MonGenP "CE_Path1,254,58,30" NumaMage 15
MonGenP "CE_Path1,254,58,30" EliteBlademan 15
MonGenP "CE_Path1,186,58,30" NumaSlinger 5
MonGenP "CE_Path1,186,58,30" Agilecus 20
MonGenP "CE_Path1,135,58,30" Minotaur 50
MonGenP "CE_Path1,135,58,100" TreasureBox1 5
MonGenP "CE_Path1,135,58,100" SonicBoom 25
MonGenP "CE_Path1,135,58,30" ZumaGuardian 50
MonGenP "CE_Path1,66,58,30" Minotaur 50
MonGenP "CE_Path1,67,58,30" ZumaGuardian 50
MonGenP "CE_Path1,135,58,30" GtNumaMonk 5
MonGenP "CE_Path1,22,71,1" EvilCobra 1
ApplyMonMission "CE_Path1, 22, 71, 10, 1" "EvilCobra" "CE_Path1, 112, 79"
delaygoto [Local] 900 @Q45End
Break
#ElseSay
This for the time he have to do it.\\
<Salir/@Exit>
[@Q45End]
#IF
#ACT
MapMove 0
MonClear "CE_Path1"
#Say
This say if the player have the item come back for the rewar\\
<Salir/@exit>\\
[@Q44II]
#IF
CheckHum CE_Path1 1
#Say
No other into the quest\
<Salir/@Exit>\\
#ElseAct
Mapmove CE_Path1 280 67
MonGenP "CE_Path1,254,58,30" HoroBlaster 15
MonGenP "CE_Path1,254,58,30" BoneArcher 15
MonGenP "CE_Path1,186,58,30" ShooterAnt 50
MonGenP "CE_Path1,186,58,30" FeedertAnt 100
MonGenP "CE_Path1,135,58,30" Minotaur 50
MonGenP "CE_Path1,135,58,30" HoroBlaster 30
MonGenP "CE_Path1,135,58,100" TreasureBox1 5
MonGenP "CE_Path1,135,58,30" ShooterAnt 25
MonGenP "CE_Path1,135,58,30" ZumaGuardian 15
MonGenP "CE_Path1,66,58,30" Minotaur 20
MonGenP "CE_Path1,67,58,30" ZumaGuardian 5
MonGenP "CE_Path1,135,58,30" SkeletonLord 5
MonGenP "CE_Path1,22,71,1" WindMinotaur 1
ApplyMonMission "CE_Path1, 22, 71, 10, 1" "WindMinotaur" "CE_Path1, 112, 79"
delaygoto [Local] 900 @Q44End
Break
#ElseSay
This for the time he have to do it.\\
<Salir/@Exit>
[@Q44End]
#IF
#ACT
MapMove 0
MonClear "CE_Path1"
#Say
Player come back for the reward\\
<Salir/@exit>\\
[@Q45P]
#IF
CheckItem quest1
#Act
Give Gold 100000
#SAY
Enjoy it\\
<Salir/@Exit>
[@Q44P]
#IF
CheckItem quest1
#Act
Give Gold 100000
#SAY
Enoy it\\
<Salir/@Exit>
For rewards oyu have a second way, the other way is in the same part [@Q44End]or [@Q45End], you can add into the say <Reward/@Q45P> <Reward/@Q44P>.
This npc i made in for spanish, for this reason i don't put the legend for the quest i use, beacuase i made from 0, and have traslate everything and i don't like to use traslatetor, and i know many people no like to use a similar legend to other server use, you can costumise you legend for the npc.
Last edited: