These look nice. I guess the warrior one is a buff/debuff, the wizard a small but strong melee ranged aoe and the assassin seems to be a vanishing skill that leaves a small aoe behind.
warrior - there is no action to be shot. and all damage reduce
wizard - The monster within a certain range can not be moved for a Period of time and
wizard can teleport to the mouse point .
taoist - Ally within a certain range regain hp and mons are poision damage.
assassin -assassin create a mist exploding after a while.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.