- Jan 22, 2008
- 72
- 0
- 53
Well i will put npc for the spanish server, i gona put a lot npc to the most easy to a little more interesant.
[@Convert]
[@Convert_Rusted_0]
{
Bienvenido, yo soy un experto en joyas antiguas,\
Y me facina repararlas, cuentan los viajeros que,\
en estas tierras se an encontrado diferentes tipos\
de joyas antiguas llamadas Rusted, estoy seguro\
que si me traes algunas yo podre restaurarlas.\\
<Reparar Rusted/@Rusted>\
<Salir/@exit>\\
}
[@Convert_Rusted_1]
{
Traeme la joya y EvilSpritSpar,\
y te cobrare asi:\\
$2,500,000 por los <DragonLord(Rusted)/@DragonLord>\
$2,500,000 por los <SoulRulerRing(Rusted)/@SoulRulerRing>\
$2,500,000 por los <TrueLordRing(Rusted)/@TrueLordRing>\
$5,000,000 por los <WarSpiritWheel(Rusted)/@WarSpiritWheel>\
$5,000,000 por los <OriginationBracelet(Rusted)/@OriginationBracelet>\
$5,000,000 por los <DemonTemptation>(Rusted)/@DemonTemptation>\
$2,500,000 por los <LawOfMagic(Rusted)/@LawOfMagic>\
$2,500,000 por los <ImperialValor(Rusted)/@ImperialValor>\
$2,500,000 por los <SoulPurifier(Rusted)/@SoulPurifier>\
<Regresar/@Main>\\
}
[@Convert_Rusted_2]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_3]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_4]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_5]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_6]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_7]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_8]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_9]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_10]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
______________________________________________________________
[@main]
#IF
checkpkpoint 2
#SAY
#INCLUDE [..\Convert_Def\Market_Def\PKplayer.txt] @Convert_Asesino_0
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_0
[@Rusted]
#SAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_1
[@DragonLord]
#IF
chekgold 2500000
CHECKITEM DragonLord(Rusted) 1
CHECKITEM EvilSpritSpar 15
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 15
TAKE DragonLord(Rusted) 1
Give DragonLord 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_2
[@SoulRulerRing]
#IF
chekgold 2500000
CHECKITEM SoulRulerRing(Rusted) 1
CHECKITEM EvilSpritSpar 15
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 15
TAKE SoulRulerRing(Rusted) 1
Give SoulRulerRing 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_3
[@TrueLordRing]
#IF
chekgold 2500000
CHECKITEM TrueLordRing(Rusted) 1
CHECKITEM EvilSpritSpar 15
#ACT
TAKE Gold 2500000
TAKE EvilSpritSpar 15
TAKE TrueLordRing(Rusted) 1
Give TrueLordRing 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_4
[@WarSpiritWheel]
#IF
chekgold 2500000
CHECKITEM WarSpiritWheel(Rusted) 1
EvilSpritSpar 20
#ACT
TAKE Gold 2500000
TAKE EvilSpritSpar 20
TAKE WarSpiritWheel(Rusted) 1
Give WarSpiritWheel 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_5
[@OriginationBracelet]
#IF
chekgold 2500000
CHECKITEM OriginationBracelet(Rusted) 1
EvilSpritSpar 20
#ACT
TAKE Gold 2500000
TAKE EvilSpritSpar 20
TAKE OriginationBracelet(Rusted) 1
Give OriginationBracelet 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_6
[@DemonTemptation]
#IF
chekgold 2500000
CHECKITEM DemonTemptation(Rusted) 1
EvilSpritSpar 20
#ACT
TAKE Gold 2500000
TAKE EvilSpritSpar 20
TAKE DemonTemptation(Rusted) 1
Give DemonTemptation 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_7
[@LawOfMagic]
#IF
chekgold 2500000
CHECKITEM LawOfMagic(Rusted) 1
CHECKITEM EvilSpritSpar 10
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 10
TAKE LawOfMagic(Rusted) 1
Give LawOfMagic 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_8
[@ImperialValor]
#IF
chekgold 2500000
CHECKITEM ImperialValor(Rusted) 1
CHECKITEM EvilSpritSpar 10
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 10
TAKE ImperialValor(Rusted) 1
Give ImperialValor 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_9
[@SoulPurifier]
#IF
chekgold 2500000
CHECKITEM SoulPurifier(Rusted) 1
CHECKITEM EvilSpritSpar 10
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 10
TAKE SoulPurifier(Rusted) 1
Give SoulPurifier 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_10
[@Convert]
[@Convert_Rusted_0]
{
Bienvenido, yo soy un experto en joyas antiguas,\
Y me facina repararlas, cuentan los viajeros que,\
en estas tierras se an encontrado diferentes tipos\
de joyas antiguas llamadas Rusted, estoy seguro\
que si me traes algunas yo podre restaurarlas.\\
<Reparar Rusted/@Rusted>\
<Salir/@exit>\\
}
[@Convert_Rusted_1]
{
Traeme la joya y EvilSpritSpar,\
y te cobrare asi:\\
$2,500,000 por los <DragonLord(Rusted)/@DragonLord>\
$2,500,000 por los <SoulRulerRing(Rusted)/@SoulRulerRing>\
$2,500,000 por los <TrueLordRing(Rusted)/@TrueLordRing>\
$5,000,000 por los <WarSpiritWheel(Rusted)/@WarSpiritWheel>\
$5,000,000 por los <OriginationBracelet(Rusted)/@OriginationBracelet>\
$5,000,000 por los <DemonTemptation>(Rusted)/@DemonTemptation>\
$2,500,000 por los <LawOfMagic(Rusted)/@LawOfMagic>\
$2,500,000 por los <ImperialValor(Rusted)/@ImperialValor>\
$2,500,000 por los <SoulPurifier(Rusted)/@SoulPurifier>\
<Regresar/@Main>\\
}
[@Convert_Rusted_2]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_3]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_4]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_5]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_6]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_7]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_8]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_9]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
}
[@Convert_Rusted_10]
{
Traeme mas la proximas vez.\\
<Regresar/@Rusted>\\
______________________________________________________________
[@main]
#IF
checkpkpoint 2
#SAY
#INCLUDE [..\Convert_Def\Market_Def\PKplayer.txt] @Convert_Asesino_0
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_0
[@Rusted]
#SAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_1
[@DragonLord]
#IF
chekgold 2500000
CHECKITEM DragonLord(Rusted) 1
CHECKITEM EvilSpritSpar 15
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 15
TAKE DragonLord(Rusted) 1
Give DragonLord 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_2
[@SoulRulerRing]
#IF
chekgold 2500000
CHECKITEM SoulRulerRing(Rusted) 1
CHECKITEM EvilSpritSpar 15
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 15
TAKE SoulRulerRing(Rusted) 1
Give SoulRulerRing 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_3
[@TrueLordRing]
#IF
chekgold 2500000
CHECKITEM TrueLordRing(Rusted) 1
CHECKITEM EvilSpritSpar 15
#ACT
TAKE Gold 2500000
TAKE EvilSpritSpar 15
TAKE TrueLordRing(Rusted) 1
Give TrueLordRing 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_4
[@WarSpiritWheel]
#IF
chekgold 2500000
CHECKITEM WarSpiritWheel(Rusted) 1
EvilSpritSpar 20
#ACT
TAKE Gold 2500000
TAKE EvilSpritSpar 20
TAKE WarSpiritWheel(Rusted) 1
Give WarSpiritWheel 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_5
[@OriginationBracelet]
#IF
chekgold 2500000
CHECKITEM OriginationBracelet(Rusted) 1
EvilSpritSpar 20
#ACT
TAKE Gold 2500000
TAKE EvilSpritSpar 20
TAKE OriginationBracelet(Rusted) 1
Give OriginationBracelet 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_6
[@DemonTemptation]
#IF
chekgold 2500000
CHECKITEM DemonTemptation(Rusted) 1
EvilSpritSpar 20
#ACT
TAKE Gold 2500000
TAKE EvilSpritSpar 20
TAKE DemonTemptation(Rusted) 1
Give DemonTemptation 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_7
[@LawOfMagic]
#IF
chekgold 2500000
CHECKITEM LawOfMagic(Rusted) 1
CHECKITEM EvilSpritSpar 10
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 10
TAKE LawOfMagic(Rusted) 1
Give LawOfMagic 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_8
[@ImperialValor]
#IF
chekgold 2500000
CHECKITEM ImperialValor(Rusted) 1
CHECKITEM EvilSpritSpar 10
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 10
TAKE ImperialValor(Rusted) 1
Give ImperialValor 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_9
[@SoulPurifier]
#IF
chekgold 2500000
CHECKITEM SoulPurifier(Rusted) 1
CHECKITEM EvilSpritSpar 10
#ACT
TAKE Gold 2500000
TAKE CHECKITEM EvilSpritSpar 10
TAKE SoulPurifier(Rusted) 1
Give SoulPurifier 1
break
#ELSESAY
#INCLUDE [..\Convert_Def\Market_Def\09Segong_Numa-4.txt] @Convert_Rusted_10
Last edited: