- Mar 15, 2005
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I'm trying to gauge if there would be enough interest for to eventually this server for others to play. Mir and Path of Exile are two of my favorite games and I think it would be perfect to combine to two. I have a lot of thoughts on what to add, a lot of ideas but the basic premise I'll outline below, let me know if you have any thoughts, ideas, or suggestions in regards to the below.
PoE explanation, skip if you know PoE or don't care
PoE end game revolves around something called maps(think a dungeon.) You get a map(item), you go to a map device, use the map and it teleports you to an instance of that map(dungeon.) In that map, you have a random amount of mobs, a random type, some magic monsters (semi elites), some elites (elites), and a boss. There are a number of maps that contain guardians and once you kill each of the guardians you can then go to a realm and fight one of two end-game bosses. Ultimately you can fight 2 of the end-game bosses at once for even better loot. There are over 100 maps in PoE and I think 16 tiers of maps, with increasing difficulty in mobs.
PoE also revolves around going fast and looting explosions, the items have a lot of randomly rolled stats and that to me is one of the most exciting aspects of PoE.
Ideas
So currently what I've implemented and thoughts of implementing I'm outlining below. Some may be **** ideas but again, if it's something people are interested in then I will start going down the route of adding the "group" stuff. If not then I'll just keep everything solo which will be a lot quicker
Stuff I don't know if possible yet
Ideas
I'm not sure what rate to do this either, initially, I wanted to do low but I think with the number of maps I'm adding it would make more sense to be medium to medium/high.
Also, not sure if para rings, rev rings, or pro rings should be a thing. Either have them really rare then if one group/person gets one they are super strong or have them common/rare so everyone can have one.
The only thing is, if people would play this, there could end up being too much content and no one ever seeing any other players. I know not everyone likes the PvE in mir but I love it tbh.
This isn't everything but the main aspect is the maps.
Thoughts, ideas, suggestions?
PoE explanation, skip if you know PoE or don't care
PoE end game revolves around something called maps(think a dungeon.) You get a map(item), you go to a map device, use the map and it teleports you to an instance of that map(dungeon.) In that map, you have a random amount of mobs, a random type, some magic monsters (semi elites), some elites (elites), and a boss. There are a number of maps that contain guardians and once you kill each of the guardians you can then go to a realm and fight one of two end-game bosses. Ultimately you can fight 2 of the end-game bosses at once for even better loot. There are over 100 maps in PoE and I think 16 tiers of maps, with increasing difficulty in mobs.
PoE also revolves around going fast and looting explosions, the items have a lot of randomly rolled stats and that to me is one of the most exciting aspects of PoE.
Ideas
So currently what I've implemented and thoughts of implementing I'm outlining below. Some may be **** ideas but again, if it's something people are interested in then I will start going down the route of adding the "group" stuff. If not then I'll just keep everything solo which will be a lot quicker
- Legacy dungeons, as we all know and love in Mir, things like ZT, BC, ST etc
- A "public" version of each map, in these maps you have the potential to have a map item drop which enables you to open an instance version of that map. Maybe a quest needs to be done to gain entry.
- Normal low, mid, high level cave type stuff so people have places to go without getting ganked by high level people.
- A solo version of each tier map, bosses will spawn randomly on the map, with no fixed location, potentially a random boss rather than a fixed one. (higher drop chance, maybe more exp)
- A group version of certain maps, same as above, is slightly harder due to it being group content. (higher drop chance, maybe more exp)
- Easy to get to bosses for PvP content, global shouts when they spawn.
- Lords and others randomly spawn bosses throughout the world with announcements.
- Lots of items dropping - early game big loot explosions, not sure if should keep at high-level content but items will have a good chance to roll with added stats.
- Player housing
- Being able to "juice" up a map, making it even harder for even more rewards (2 bosses etc)
- Multiple end game bosses that can combine to take multiple bosses at the same time.
- Survival map - basically can you survive in a certain map with certain conditions
- I've had a pretty cool idea for a BR not sure if possible but I think it is.
- Story/Questline - I'm not sure if people care about quests but I've got some cool ideas.
Stuff I don't know if possible yet
- Resurrection pots only work in maps, in POE you get 6 attempts at a map so I thought giving the player res pots that only work in the dungeon could work like that.
- Instant HP potions with a CD, similar to the above, only work on certain maps.
- Certain items only work on maps.
Ideas
- Rebirth idea - unlocks rebirth maps and dungeons.
- Rebirth idea - unlocks higher tier version of your skills
- Rebirth idea - You can choose to get a level 0 skill of another class (specific spells to create certain sub-types) with quests/further rebirths to level it up.
- Not sure if I should have a single town with NPC teleport to the maps/dungeons etc or keep in all the current maps/provinces etc.
I'm not sure what rate to do this either, initially, I wanted to do low but I think with the number of maps I'm adding it would make more sense to be medium to medium/high.
Also, not sure if para rings, rev rings, or pro rings should be a thing. Either have them really rare then if one group/person gets one they are super strong or have them common/rare so everyone can have one.
The only thing is, if people would play this, there could end up being too much content and no one ever seeing any other players. I know not everyone likes the PvE in mir but I love it tbh.
This isn't everything but the main aspect is the maps.
Thoughts, ideas, suggestions?
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