Lo,
A thought just crossed my mind and I wanted to ask all you map makers if its absurd or remotely possible. You know that crappy mapmaker we use atm, how annoying it is and the problems with placing things correctly and working fast... well if anyone uses Photoshop (or any other professional graphics program) theres this really helpful utility that lets you make brushes. I only just started using Photoshop myself so getting to know everything.
Cut to the chase, I want to make a brush for stuff like cliffs/objects by exporting the objects.wil and importing it as seperate brushes (i.e. sorting it out so just say the Sabuk wall Palace would be one brush and the desert floor tiles would be another). Is that possible? And would mir then accept the save if is saved it as ".map"
If anyone got what I meant lol then is it possible :P (am going to try now but I'll need some ecpert directions on how to do it)
Gil.
A thought just crossed my mind and I wanted to ask all you map makers if its absurd or remotely possible. You know that crappy mapmaker we use atm, how annoying it is and the problems with placing things correctly and working fast... well if anyone uses Photoshop (or any other professional graphics program) theres this really helpful utility that lets you make brushes. I only just started using Photoshop myself so getting to know everything.
Cut to the chase, I want to make a brush for stuff like cliffs/objects by exporting the objects.wil and importing it as seperate brushes (i.e. sorting it out so just say the Sabuk wall Palace would be one brush and the desert floor tiles would be another). Is that possible? And would mir then accept the save if is saved it as ".map"
If anyone got what I meant lol then is it possible :P (am going to try now but I'll need some ecpert directions on how to do it)
Gil.