Pot Replenishment - Skill script made by me.

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[LeeCuz]

LOMCN Veteran
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Loyal Member
Jan 9, 2005
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Ok. i did first use code this script using variables. But Unfortunately i found it to be a bit buggy in terms of usage.



Basically built this for a tao script.


Add Items:
(HP)ConjureBundleS
(HP)ConjureBundleM
(HP)ConjureBundleL
(HP)ConjureBundleXL
(MP)ConjureBundleS
(MP)ConjureBundleM
(MP)ConjureBundleL
(MP)ConjureBundleXL

AddMobs:
10481
10482
10483
10484
10471
10472
10473
10474
10461
10462
10463
10464
10451
10452
10453
10454
10441
10442
10443
10444
10431
10432
10433
10434




Installation Instructions:

Extract:
Add2MonItems.rar
(M2Server\Envir\MonItems\...)
Extract into Marketdef AsIs.rar
(M2Server\Envir\Market_def\..)

Copy Script to QFunction.txt
Add @key8 to Customcommands.txt

Use Key 8 to Cast.
Requires 300 GamePoint to cast. i changed GamePoint to BloodCount by adding a @Onmobkill(mobname) to each mob in server with GamePoint + 1

This allowed a system of killing 300 mobs to cast a skill..

Hope someone appreciates this script.
 

Attachments

  • Add2MonItems.rar
    2.6 KB · Views: 56
  • Extract into Marketdef AsIs.rar
    7 KB · Views: 55
  • SCRIPT.txt
    19.6 KB · Views: 86

Omen_lom

Golden Oldie
Golden Oldie
May 29, 2006
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well done mate =) i hope you get good feedback. its nice to see people releasing more minor stuff, its what most people need :)
 

w00t84

Big Dick
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May 25, 2004
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Newcastle!
Minor? sounds like he's put lots of work into it, thats a terrible thing to say Omen, he's clearly worked hard on it and it sounds like a pretty good script.

Nice one Lee.

P.S. Who quotes themselves??? Omen ¬_¬
 

[LeeCuz]

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Jan 9, 2005
265
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Its quite basic. Hoping itll give people new ideas.

Realised i forgot to explain actually what this skill does.


This skill had Levels 0-3. and is a Group Skill.

Requirements: 300 GamePoint's and More than 3 people in grp.

Drops 2 HP Bundles and 2 MPBundles Per person in group (Large)
Level0 - Small Pots
Level1 - MediumPots
Level2 - LargePots
Level3 - XL Pots.

Example: Level 2 Replenishment with 5 Group Members will drop 10 HP and 10MP Bundles.

Requires 30 Casts to Level up to next level.
 
Last edited:

forspinki

Legend
Legendary
Oct 23, 2006
3,352
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Handan, China
seems alot to kill 300 mobs just to drop a few bundles is there anyway to change it so mobs give like 10points
but apart from tht bloody good work
 

[LeeCuz]

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Jan 9, 2005
265
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Hampshire, UK
Your version will not be set up with my bloodcount system.

To add it simply make a
[@onkillmob(MOBNAME)]
#ACT
GAMEPOINT + 1

in your QFunction.

You can change the amount of mobs required to use this skill by editing my script.

Read my script. it is self explanitory. if you cant understand it you shouldnt be tinkering :P
 

[LeeCuz]

LOMCN Veteran
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Jan 9, 2005
265
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i have a few more. Just a bit untested although in theory they work.

Im lookin for more ideas for scripts. bearing in mind the limitations of a NPC Script. What would you like a added? ill do my best to add it

One of my scripts is a MobRevival Script.In which on carrying a StoneOfRevival You can revive the mobs you kill dependant on level.

This is a slightly larger script and would need alot of interest to Convince me to finish it.

Also levels like that one. in which there is a Chance of Success Increasing on each level and the duration the mob stays loyal.
Level0 = 1/10 Chance - 1 Hour
Level1 = 1/6 Chance - 1.5Hours
Level2 - 1/3 Chance - 2 Hours
Level3 = 1/3 Chance - UNtil log
 

Elvin

Golden Oldie
Golden Oldie
May 14, 2003
1,155
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middlesex
theres also a sort of mob revival inbuilt into the m2server for your own pets but they dont stay urs after you die,
The problem with this is the mob name goes red and they are fast and can kill you in a few hits.
think its under mutiny in M2.

But any new scripts that arent fixed so it breaks a server would be gratefully accepted the the community.