Is there anyway of making a Quest so that you are given a pet and your job is to protect it for a specific amount of time or for a series of tasks. But if you or your pet dies, then you don't complete the quest?
You can give the user a pet in a room, when they've finished getting through alot of rooms to the final NPC - you cna CHECKHUMSLAVECOUNT or something. Possible if you alter the quest in a few ways.
Yeah that could work. So i could have an npc to begin with that checks u have no pets.
Then tele you to a room to another npc which summons the quest. and a pet u have to protect.
What about taos tho. in the final room when it checks the slave count taos would be able to summon there's to get around it. Can you check the name of the mob?
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