VE DevLog

Shyfx

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May 19, 2007
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soon have some movement lol 1694547929753.png
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and were off

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Fixed the anoying white background :p

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Update
Can left click and character turns to face direction
Added few more windows quest log, social, mounts just need to get controls on these.
The buttons on main panel now actually close and hide the windows
 
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Shyfx

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May 19, 2007
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need to do a loading screen from select to game takes a while loading tiles and stuff
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got the map loading quicker now
 
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Xzoviac

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Dec 14, 2012
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very nice work would love it if something comes of this, nice to see so many great projects happening in the mir world atm <3
 
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Shyfx

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May 19, 2007
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done a bit of select scene

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Added Lancer just need to fix animations seems to be different for some reason
 
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Shyfx

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walking

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Running (video software went abit slow on this one)

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cant walk through stuff on client done
walk before run implemented for right mouse button

 
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Shyfx

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May 19, 2007
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1694862520435.png

server movements implemented

Going to work on some monsters and targeting next i think
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Some rabbits.... lmao
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Fixed 1694882183823.png
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a few ui things implemented tonight
 
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zedina

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Beautiful work as always mr @Shyfx !

I was wondering, does this project is going to be open source? or can you release the libraries/assets? They are so awesome specially the monsters and UI !
 

Shyfx

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May 19, 2007
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you can already get the assets using gfx designer?
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private project as it would just end up like the other sources lol messy as **** haha
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the only issue i had was you cant build them into lib or zl as they screw up and then slimdx is **** and doesnt really like drawing them
 
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Lilcooldoode

LOMCN Developer
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May 10, 2003
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Yes
What issues have you had importing into lib and drawing them with slimdx? I was able to do it just fine 😕
 

Shyfx

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May 19, 2007
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that it doesnt blend the transparent pixels properly an it never looked right lol
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tbf it was more with zl and zircon draw I was trying more as dont really like crystal as a base but hey I got a better result now lol
 

Shyfx

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May 19, 2007
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no i mean the windows were not properly transparent like the login window was not see through like how I have it now
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it would make the red bit go see through aswell and any black would disapear in slimdx
 
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Lilcooldoode

LOMCN Developer
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May 10, 2003
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Yes
That's because mir images don't have an alpha layer like WoooL images do, and use pure black (rgb0,0,0) as transparent - it just a little bit of code in the lib editor that converts those black pixels to transparent on import, actually a very easy change to get it working better with WoooL images (albeit a bit late to give you that knowledge now lol)