- Jun 13, 2003
- 1,109
- 106
- 310
Five Classes "Warrior, Wizard, Taoist, Assassin, Archer"
Exp Rate: Low Rate - Gold Rate: Low Rate - Item Drop Rate: Medium Rate
Modified Crystal Files
Server aims to feel nostalgic with less grind and more fun, such as changes to boss AIs and more secret caves/floors
Join Discord: LINK
Warriors:
Level 7: Fencing
Level 15: Slaying
Level 17: HalfMoon
Level 22: Thrusting
Level 30: ShoulderDash
Level 32: TwinDrakeBlade
Level 32: Entrapment
Level 35: FlamingSword
Level 36: LionRoar
Level 38: CrossHalfMoon
Level 38: BladeAvalanche
Level 39: ProtectionField
Level 44: Rage
Level 50: SlashingBurst
Wizard:
Level 7: FireBall
Level 12: Repulsion
Level 13: ElectricShock
Level 15: GreatFireball
Level 16: Hellfire
Level 17: Thunderbolt
Level 19: Teleport
Level 22: FireBang
Level 24: FireWall
Level 26: Lightning
Level 28: FrostCrunch
Level 30: Thunderstorm
Level 31: MagicShield
Level 32: TurnUndead
Level 35: IceStrom
Level 38: FlameDisruptor
Level 41: Mirroring
Level 42: FlameField
Level 44: Blizzard
Level 49: MeteorStrike
Taoist:
Level 7: Healing
Level 9: SpiritSword
Level 14: Poisoning
Level 18: SoulFireBall
Level 19: SummonSkeletonton
Level 20: Hiding
Level 21: MassHiding
Level 22: SoulShield
Level 23: Revelation
Level 25: BlessedArmour
Level 27: EnergyRepulsor
Level 28: TrapHexagon
Level 30: Purification
Level 31: MassHealing
Level 33: UltimateEnhancer
Level 35: SummonShinsu
Level 38: SummonHolyDeva
Level 40: Curse
Level 43: PoisonCloud
Level 48: EnergyShield
Assassin:
Level 7: FatalSword
Level 15: DoubleSlash
Level 18: CrescentSlash
Level 20: Haste
Level 25: FlashDash
Level 27: LightBody
Level 30: HeavenlySword
Level 33: FireBurst
Level 33: Trap
Level 34: PoisonSword
Level 36: MoonLight
Level 38: MPEater
Level 40: SwiftFeet
Level 46: DarkBody
Level 50: ShadowStep
Archer:
Level 7: Focus
Level 9: StraightShot
Level 11: MentalState
Level 14: BindingShot
Level 18: OneWithNature
Level 22: ExplosiveTrap
Level 26: VampireShot
Level 30: BackStep
Level 31: DelayedExplosion
Level 34: NapalmShot
Level 37: SummonToad
Level 40: PoisonShot
Level 43: CrippleShot
Level 48: DoubleShot
Level 50: ElementalShot
New Spells:
There are 2 spells added for each class which are 1 PVE, 1 PVP
All spells damage have a seperate PVE/PVP to achieve better balance
Spells System:
Levelling system changes to stop levelling the spell in the default way BUT you will need to learn the same spell to level it up
80% chance to level from 0 to 1
60% chance to level from 1 to 2
40% chance to level from 2 to 3
That way the books are retaining their value, keep them needed to level up your spells!
Items:
Every 5 levels up to level 65 you have a new item set you need to find, add and find the mysterious added stats on them
There are special armours such as HeavenArmour, OmaKingRobe and CrystalArmour have been added to make the hunting more exciting
There are also Break On Death item set which gives alot of power and defence to the wielder... so much more to type about but will let you guys explore ingame
Hunt Log:
Buffs Reward system is added to quest rewards to give the quests a special reward instead of having EXP and GOLD which can be gained from mobs and bosses
Each cave has its own special buff reward so make sure not to miss any quest as they are related to each other.
If you missed one you will not be able to continue the story line.
Buffs reward stats getting higher and better with the difficulty of cave quests
Catchup:
That system introduced to encourage casual players to continue playing and do not give up because geeks are getting far ahead
You will gain 1% extra experience rate per level gap between highest level and your level
Awakening System:
Weapon, Armours and Helmets can be awaken with different awakening materials designed for each item
Max awakening level is 8
Chance to break the item 5%
Item quality playing big role in the added stats you are gaining from awakening
Every awakening level increase you will be asked for higher amount of required awakening materials
MysteriousBook:
An item that find and unlocks the mysterious added stats on your items, it also improves your item quality that will help at awakening
Socket System:
A controversial system to this community! But I feel that this system would be great if used correctly and not to **** server balance
by increasing the gap between casual and committed players so,
The item can drop with random socket count maximum 3 sockets to the item its value if un socketed, socketed or has low sockets count
ItemType Runes:
Runes can be placed into item sockets to give the item its special value with the extra stats added on the rune
Runes are split to Defence, Damage, Exp, Drop and are specific to each item, so you will need to find out which rune are designed for the item you need to improve
Runes can be crafted from crafting npc in bichon province with the materials you are collecting from hunting bosses and destroying your trash items
Weather System:
Rain, Fog and Snow effects added which will be applied on random maps for few minutes or hours depends on the weather
Playing in 1 of them effects will be hard but worth the try for ex. your hp will be regening harder but the mobs and bosses on the map
drop file and exp will be better and improved than normal
NewbieGuild:
Mainly to chat with others at launch and remove the lonely feeling where you can ask others about hidden or unknown things you need to find and finish
Gems System:
There are two kind of gems in server 1 of them is fake and can not be combined with the item but only usable to craft the real gem which can be combined with the item to gain extra stat
Item can be gemmed with unlimited count of total gems added on the item but each gem has limit of 5 stats of the same gem per item so for ex. you can not go more than +5 AC on the item
Craft System:
A reason to keep players busy hunting and slagging bosses off to collect materials which used to craft gems, runes and expire items
Guilds:
Im trying to give guilds their importance ingame, where players must join a guild and get thier guild to max level to enjoy the guild buffs!
So try to avoid creating any drama or antisocial behaviour in guilds, if you get kicked _you_ are losing alot.
Maximum guild level is 20
There are total of 20 guild buffs
Each level increase guild member cap will be getting 1 member higher up to 20, 1 guild buff unlock up to 20 guild buff
Caves:
We are going live with total 20 hunting cave, each class has its own special boss, sub and mobs - total 6 group area such as evilmir, battleground and blackdragondungeon
Exp Rate: Low Rate - Gold Rate: Low Rate - Item Drop Rate: Medium Rate
Modified Crystal Files
Server aims to feel nostalgic with less grind and more fun, such as changes to boss AIs and more secret caves/floors
Join Discord: LINK
Skills Information:
Warriors:
Level 7: Fencing
Level 15: Slaying
Level 17: HalfMoon
Level 22: Thrusting
Level 30: ShoulderDash
Level 32: TwinDrakeBlade
Level 32: Entrapment
Level 35: FlamingSword
Level 36: LionRoar
Level 38: CrossHalfMoon
Level 38: BladeAvalanche
Level 39: ProtectionField
Level 44: Rage
Level 50: SlashingBurst
Wizard:
Level 7: FireBall
Level 12: Repulsion
Level 13: ElectricShock
Level 15: GreatFireball
Level 16: Hellfire
Level 17: Thunderbolt
Level 19: Teleport
Level 22: FireBang
Level 24: FireWall
Level 26: Lightning
Level 28: FrostCrunch
Level 30: Thunderstorm
Level 31: MagicShield
Level 32: TurnUndead
Level 35: IceStrom
Level 38: FlameDisruptor
Level 41: Mirroring
Level 42: FlameField
Level 44: Blizzard
Level 49: MeteorStrike
Taoist:
Level 7: Healing
Level 9: SpiritSword
Level 14: Poisoning
Level 18: SoulFireBall
Level 19: SummonSkeletonton
Level 20: Hiding
Level 21: MassHiding
Level 22: SoulShield
Level 23: Revelation
Level 25: BlessedArmour
Level 27: EnergyRepulsor
Level 28: TrapHexagon
Level 30: Purification
Level 31: MassHealing
Level 33: UltimateEnhancer
Level 35: SummonShinsu
Level 38: SummonHolyDeva
Level 40: Curse
Level 43: PoisonCloud
Level 48: EnergyShield
Assassin:
Level 7: FatalSword
Level 15: DoubleSlash
Level 18: CrescentSlash
Level 20: Haste
Level 25: FlashDash
Level 27: LightBody
Level 30: HeavenlySword
Level 33: FireBurst
Level 33: Trap
Level 34: PoisonSword
Level 36: MoonLight
Level 38: MPEater
Level 40: SwiftFeet
Level 46: DarkBody
Level 50: ShadowStep
Archer:
Level 7: Focus
Level 9: StraightShot
Level 11: MentalState
Level 14: BindingShot
Level 18: OneWithNature
Level 22: ExplosiveTrap
Level 26: VampireShot
Level 30: BackStep
Level 31: DelayedExplosion
Level 34: NapalmShot
Level 37: SummonToad
Level 40: PoisonShot
Level 43: CrippleShot
Level 48: DoubleShot
Level 50: ElementalShot
New Spells:
There are 2 spells added for each class which are 1 PVE, 1 PVP
All spells damage have a seperate PVE/PVP to achieve better balance
Spells System:
Levelling system changes to stop levelling the spell in the default way BUT you will need to learn the same spell to level it up
80% chance to level from 0 to 1
60% chance to level from 1 to 2
40% chance to level from 2 to 3
That way the books are retaining their value, keep them needed to level up your spells!
Items:
Every 5 levels up to level 65 you have a new item set you need to find, add and find the mysterious added stats on them
There are special armours such as HeavenArmour, OmaKingRobe and CrystalArmour have been added to make the hunting more exciting
There are also Break On Death item set which gives alot of power and defence to the wielder... so much more to type about but will let you guys explore ingame
Hunt Log:
Buffs Reward system is added to quest rewards to give the quests a special reward instead of having EXP and GOLD which can be gained from mobs and bosses
Each cave has its own special buff reward so make sure not to miss any quest as they are related to each other.
If you missed one you will not be able to continue the story line.
Buffs reward stats getting higher and better with the difficulty of cave quests
Catchup:
That system introduced to encourage casual players to continue playing and do not give up because geeks are getting far ahead
You will gain 1% extra experience rate per level gap between highest level and your level
Awakening System:
Weapon, Armours and Helmets can be awaken with different awakening materials designed for each item
Max awakening level is 8
Chance to break the item 5%
Item quality playing big role in the added stats you are gaining from awakening
Every awakening level increase you will be asked for higher amount of required awakening materials
MysteriousBook:
An item that find and unlocks the mysterious added stats on your items, it also improves your item quality that will help at awakening
Socket System:
A controversial system to this community! But I feel that this system would be great if used correctly and not to **** server balance
by increasing the gap between casual and committed players so,
The item can drop with random socket count maximum 3 sockets to the item its value if un socketed, socketed or has low sockets count
ItemType Runes:
Runes can be placed into item sockets to give the item its special value with the extra stats added on the rune
Runes are split to Defence, Damage, Exp, Drop and are specific to each item, so you will need to find out which rune are designed for the item you need to improve
Runes can be crafted from crafting npc in bichon province with the materials you are collecting from hunting bosses and destroying your trash items
Weather System:
Rain, Fog and Snow effects added which will be applied on random maps for few minutes or hours depends on the weather
Playing in 1 of them effects will be hard but worth the try for ex. your hp will be regening harder but the mobs and bosses on the map
drop file and exp will be better and improved than normal
NewbieGuild:
Mainly to chat with others at launch and remove the lonely feeling where you can ask others about hidden or unknown things you need to find and finish
Gems System:
There are two kind of gems in server 1 of them is fake and can not be combined with the item but only usable to craft the real gem which can be combined with the item to gain extra stat
Item can be gemmed with unlimited count of total gems added on the item but each gem has limit of 5 stats of the same gem per item so for ex. you can not go more than +5 AC on the item
Craft System:
A reason to keep players busy hunting and slagging bosses off to collect materials which used to craft gems, runes and expire items
Guilds:
Im trying to give guilds their importance ingame, where players must join a guild and get thier guild to max level to enjoy the guild buffs!
So try to avoid creating any drama or antisocial behaviour in guilds, if you get kicked _you_ are losing alot.
Maximum guild level is 20
There are total of 20 guild buffs
Each level increase guild member cap will be getting 1 member higher up to 20, 1 guild buff unlock up to 20 guild buff
Caves:
We are going live with total 20 hunting cave, each class has its own special boss, sub and mobs - total 6 group area such as evilmir, battleground and blackdragondungeon
Last edited: