[2.3] What would you prefer?

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What would you prefer to see?


  • Total voters
    21
  • Poll closed .

Tom27

Golden Oldie
Golden Oldie
Sep 15, 2005
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Norwich
Pick an option you would prefer to see on a medium rate server.
If you select "Other", please remember to leave a comment with your ideas.

At the moment, I have the caves set as Leveling Caves - Hunting Grounds - Daily Bosses.

Leveling:
Monsters give nothing but pots, benes, exp, and the boss at the end drops the kit pieces.

Hunting:
Completely different droplist from the leveling areas, with rare & random kit pieces & spells in the drops.
Monsters drop nothing but pots & benes

Daily Bosses:
Low drop rates, but it can drop some vn1 items when people are fighting over them
None of the monsters drop anything except pots & benediction oils.

what do you think?
 
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warblade

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Sep 10, 2011
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i would do hunting grounds can drop it and u levl from the mobs and the boss is able too drop the kit aswell the mobs could have a very slim chance of getting the kit too
 

Tom27

Golden Oldie
Golden Oldie
Sep 15, 2005
1,867
63
155
Norwich
i would do hunting grounds can drop it and u levl from the mobs and the boss is able too drop the kit aswell the mobs could have a very slim chance of getting the kit too
So you would vote for option 2?

Just hunting grounds, with level-able monsters what have a slight chance of dropping the kit pieces, with a boss at the end?
 

kevin87

Night date without obligations, one night only
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Sep 11, 2005
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id prefer it if there is no boss in leveling caves just purely for leveling, hunting grounds has the bosses in and they can't be solo'd, has to be group killed to make having a group more effective, obviously being level 50 and soloing a level 20 boss is standard for e.g but shouldn't be able to solo a level 50 boss at level 50-60 at least level 70 to solo a level 50 boss say.....
 

Tom27

Golden Oldie
Golden Oldie
Sep 15, 2005
1,867
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Norwich
id prefer it if there is no boss in leveling caves just purely for leveling, hunting grounds has the bosses in and they can't be solo'd, has to be group killed to make having a group more effective, obviously being level 50 and soloing a level 20 boss is standard for e.g but shouldn't be able to solo a level 50 boss at level 50-60 at least level 70 to solo a level 50 boss say.....

Good point, so would you like this idea? :

Keep the seperated leveling & hunting grounds.
But remove the KR maps at the end of the leveling caves, and add them to the hunting grounds?

And make the kit pieces drop from the leveling mobs & subs at a 1/1000 chance or something?
 

kevin87

Night date without obligations, one night only
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Sep 11, 2005
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Good point, so would you like this idea? :

Keep the seperated leveling & hunting grounds.
But remove the KR maps at the end of the leveling caves, and add them to the hunting grounds?

And make the kit pieces drop from the leveling mobs & subs at a 1/1000 chance or something?

yea that sounds reasonable tbh, probs like 1/3000 in leveling cave mobs and 1/1500 in the hunting caves, just cuz obvs you hunt for items not get them whilst leveling if that makes sense?
 

Tom27

Golden Oldie
Golden Oldie
Sep 15, 2005
1,867
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Norwich
yea that sounds reasonable tbh, probs like 1/3000 in leveling cave mobs and 1/1500 in the hunting caves, just cuz obvs you hunt for items not get them whilst leveling if that makes sense?
At the moment, I have the caves set as Leveling Caves - Hunting Grounds - Daily Bosses.

Leveling:
Monsters give nothing but pots, benes, exp, and the boss at the end drops the kit pieces.

Hunting:
Completely different droplist from the leveling areas, with rare & random kit pieces & spells in the drops.
Monsters drop nothing but pots & benes

Daily Bosses:
Low drop rates, but it can drop some vn1 items when people are fighting over them
None of the monsters drop anything except pots & benediction oils.

Would you say keep it like this? or still add chances of kit pieces to the mob drops? or just subs have a chance?