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| Level 1 | | Level 1 |
Latest revision as of 20:19, 13 April 2023
Archers are a class of great accuracy and strength, using their powerful skills with bows to deal extraordinary damage from range. Much like wizards, they rely on their keen instincts to dodge oncoming attacks as they tend to leave themselves open to frontal attacks. However, their physical prowess and deadly aim allows them to instil fear into anyone they hit.
Skills
Skill Level | Training Level | Proficiency | Manacost | Explanation | |
---|---|---|---|---|---|
Focus [HERO] | Passively increases chance to hit with physical attacks. | ||||
Level 0 | 7 | N / A | 0 | ||
Level 1 | 7 | 5900 | 0 | ||
Level 2 | 23 | 11800 | 0 | ||
Level 3 | 38 | 17100 | 0 | ||
Straight Shot [HERO] | Infuses your arrow with mana to deal extra damage. | ||||
Level 0 | 9 | N / A | 0 | ||
Level 1 | 9 | 3100 | 0 | ||
Level 2 | 12 | 5800 | 0 | ||
Level 3 | 15 | 8100 | 0 | ||
Double Shot | Fire double arrows at your target. | ||||
Level 0 | 11 | N / A | 0 | ||
Level 1 | 11 | 2900 | 0 | ||
Level 2 | 15 | 5400 | 0 | ||
Level 3 | 19 | 8100 | 0 | ||
Explosive Trap | Lay down a row of traps that explode on contact with an enemy. | ||||
Level 0 | 15 | N / A | 0 | Can only lay a trap every 6 seconds. Traps last for max of 60 seconds | |
Level 1 | 15 | 2900 | 0 | ||
Level 2 | 27 | 6600 | 0 | ||
Level 3 | 39 | 11100 | 0 | ||
Delayed Explosion | Fire an arrow that has a delayed explosion. Gather more elements for more damage. | ||||
Level 0 | 23 | N / A | 0 | ||
Level 1 | 23 | 4100 | 0 | ||
Level 2 | 27 | 7800 | 0 | ||
Level 3 | 31 | 11100 | 0 | ||
Meditation [HERO] | Allows gathering of elements when attacking monsters. Can gain up to 4 elements. | ||||
Level 0 | 19 | N / A | 0 | ||
Level 1 | 19 | 5500 | 0 | ||
Level 2 | 27 | 10600 | 0 | ||
Level 3 | 35 | 15900 | 0 | ||
Back Step | Leap backwards out of danger. | ||||
Level 0 | 26 | N / A | 0 | Cooldown = 25 Seconds | |
Level 1 | 26 | 4900 | 0 | Cooldown = 23 Seconds | |
Level 2 | 31 | 9400 | 0 | Cooldown = 20 Seconds | |
Level 3 | 36 | 14100 | 0 | Cooldown = 20 Seconds | |
Elemental Shot [HERO] | High damage magical attack. Damage is increased per element. Generates 2 elements if none exist. Pushes back target if archer is higher level. | ||||
Level 0 | 19 | N / A | 0 | Cooldown = 19 Seconds | |
Level 1 | 19 | 5500 | 0 | Cooldown = 18 Seconds | |
Level 2 | 24 | 11400 | 0 | Cooldown = 16 Seconds | |
Level 3 | 29 | 17100 | 0 | Cooldown = 12 Seconds | |
Concentration [HERO] | Increase the chance of gathering elements whilst active. | ||||
Level 0 | 30 | N / A | 0 | ||
Level 1 | 30 | 3500 | 0 | ||
Level 2 | 36 | 7000 | 0 | ||
Level 3 | 42 | 10500 | 0 | ||
Stone Trap | . | ||||
Level 0 | 40 | N / A | 0 | Cooldown = 50 Seconds Duration = 10 seconds | |
Level 1 | 40 | 4900 | 0 | Cooldown = 45 Seconds Duration = 15 seconds | |
Level 2 | 43 | 9800 | 0 | Cooldown = 40 Seconds Duration = 20 seconds | |
Level 3 | 46 | 14100 | 0 | Cooldown = 35 Seconds Duration = 25 seconds | |
Elemental Barrier | Protects the caster with an elemental barrier. More elements on cast increases damage reduction. | ||||
Level 0 | 37 | N / A | 0 | Cooldown = 12 Seconds | |
Level 1 | 37 | 4500 | 0 | Cooldown = 11 Seconds | |
Level 2 | 42 | 9000 | 0 | Cooldown = 10 Seconds | |
Level 3 | 47 | 12900 | 0 | Cooldown = 9 Seconds | |
Summon Vampire | Summon a spider vampire every 40 seconds to fight for you. The vampire pet can leach HP to its master. | ||||
Level 0 | 33 | N / A | 0 | ||
Level 1 | 33 | 4100 | 0 | ||
Level 2 | 37 | 8200 | 0 | ||
Level 3 | 41 | 11100 | 0 | ||
Vampire Shot | Fire a leaching arrow that can heal the archer based on damage done. Chance to gain Vampire buff which enhances Cripple Shot and OneWithNature spells. | ||||
Level 0 | 42 | N / A | 0 | Cooldown = 15 Seconds | |
Level 1 | 42 | 5100 | 0 | Cooldown = 14 Seconds | |
Level 2 | 45 | 9800 | 0 | Cooldown = 13 Seconds | |
Level 3 | 48 | 13500 | 0 | Cooldown = 12 Seconds | |
Summon Toad | Summon a toad to fight for you for 15 seconds. The toad cannot move and will explode if its master leaves its view range. | ||||
Level 0 | 52 | N / A | 0 | ||
Level 1 | 52 | 5500 | 0 | ||
Level 2 | 54 | 10600 | 0 | ||
Level 3 | 56 | 15300 | 0 | ||
Poison Shot [HERO] | Fire a poison arrow to green poison enemies. Lasts maximum of 15 seconds. Chance to gain Poison Buff which enhances Cripple Shot and OneWithNature spells. | ||||
Level 0 | 50 | N / A | 0 | ||
Level 1 | 50 | 7500 | 0 | ||
Level 2 | 53 | 14200 | 0 | ||
Level 3 | 56 | 20700 | 0 | ||
Cripple Shot | A special arrow that has enhances effects. PoisonShot buff will make Cripple shot produce a 3×3 AOE poison attack. VampBuff will make Cripple shot hit twice and steal HP. | ||||
Level 0 | 50 | N / A | 0 | ||
Level 1 | 50 | 7100 | 0 | ||
Level 2 | 53 | 13800 | 0 | ||
Level 3 | 56 | 19500 | 0 | ||
Summon Snakes | Summon a Totem that spawns a swarm of snakes that aggro all monsters nearby and attack with a chance to paralysis the target. Can only be cast every 80 seconds. | ||||
Level 0 | 45 | N / A | 0 | Cooldown = 300 Seconds | |
Level 1 | 45 | 5100 | 0 | Cooldown = 260 Seconds | |
Level 2 | 48 | 9800 | 0 | Cooldown = 220 Seconds | |
Level 3 | 51 | 14100 | 0 | Cooldown = 180 Seconds | |
Napalm Shot | Fire an arrow that explodes in a 5×5 radius around the target. | ||||
Level 0 | 60 | N / A | 0 | Cooldown = 140 Seconds | |
Level 1 | 60 | 6300 | 0 | Cooldown = 120 Seconds | |
Level 2 | 61 | 12000 | 0 | Cooldown = 100 Seconds | |
Level 3 | 62 | 17700 | 0 | Cooldown = 80 Seconds | |
One With Nature | Summon an elemental ring around the archer that deals damage to all targets within a 5×5 radius of the archer. | ||||
Level 0 | 62 | N / A | 0 | Spell is enhanced with VampBuff (steal HP) and PoisonBuff (Poison all targets). High mana cost. | |
Level 1 | 62 | 5700 | 0 | ||
Level 2 | 64 | 11000 | 0 | ||
Level 3 | 66 | 15900 | 0 |