In your MapQuest.txt file add something like this.
MAPNAME [0] 0 [MonDie] BossGuy * [MapQuest_Def\Mon_Boss] [@Main] group
In \QuestDiary\MapQuest_Def\Mon_Boss.txt do
[@main]
#IF
CHECKFAME
#ACT
MOVR D1 3 ;;Random number between 0 and 2(I think)
INC D1 1 ;;Makes it between 1 and 3
MOV D2...
Couldn't you just make some sort of loop that keeps increasing a variable? I'm no pro at scripting and I can't test it but this is how I'd picture it being. I don't know how memory intensive this would be but I suppose it's worth a test.
[@main]
#IF
CHECKTIEM Fragments 1
#ACT
MOV D0 2
Goto...
You could try something like this. It's not as simple as checknamelist but I think it will work. Bear in mind that I cannot test this but feel free to try it and edit it to your liking but there are no guarantees that it will work.
You can use this to save names to the file using an npc...
Well..I've been gone for a while (not like anyone noticed) and I'm going to start working on vb6 again but I need some help. I need to know how to make VB6 create a text file at a user specified directory and I need to know how to save to sql(2000) for now. If you could help me I would...
Propellerhead REASON 4.0
well.. it has quite a lot of links
http://rapidshare.com/files/107659274/reas4.part01.rar
http://rapidshare.com/files/107667526/reas4.part02.rar
http://rapidshare.com/files/107675871/reas4.part03.rar
http://rapidshare.com/files/107683628/reas4.part04.rar...
well.. heres some advice.. Don't put server up until it can be a steady server for a while without taking it down. Players get pissed when servers go down...
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