- May 31, 2005
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Hello.
I know LeoCrasher and others have done some very good work in accessing ingame data from out of game, so I was wondering if something might be possible...
I am told that all items have an unique ID. This is the info I would like to use.
When someone has a DSS or a valuable item, they can do something on a website to register as wanting that item 'marked' as theirs.
Disregarding the authentication problem for a second, this would mean a player could log onto a website and track who holds a slayer marked as theirs.
If you want to sell the item in the future, you can register to have the mark removed. As a caution, this takes like 3 days and emails the registered owner. (Most people selling a big item know 3 days in advance they want to do so.)
People would know to be careful about buying marked items, and they can tell if an item is marked by searching for the seller's name.
If this could be done, it means that:
- It's very easy to track hacked items, and very hard for them to resurface.
- You can see who picked up a marked drop.
Basically - you can track the item. So all a hacker can do is either reveal themselves or leave the item on a store char forever. (Or try and get the mark removed, which can be hard to impossible with the real owner trying to stop it, 3 day windows etc.)
Ignorance wouldn't be an excuse for buyers because everyone can do a check on a big item before buying it. If this was available on a server, every single player would do this before a big purchase.
You could have an option to mark something unmarked too, which is cancellable straight away. This allows people to see that the guy in question does HAVE an un-marked slayer.
What do you guys think? Also - Leo etc, can it be done?
I know LeoCrasher and others have done some very good work in accessing ingame data from out of game, so I was wondering if something might be possible...
I am told that all items have an unique ID. This is the info I would like to use.
When someone has a DSS or a valuable item, they can do something on a website to register as wanting that item 'marked' as theirs.
Disregarding the authentication problem for a second, this would mean a player could log onto a website and track who holds a slayer marked as theirs.
If you want to sell the item in the future, you can register to have the mark removed. As a caution, this takes like 3 days and emails the registered owner. (Most people selling a big item know 3 days in advance they want to do so.)
People would know to be careful about buying marked items, and they can tell if an item is marked by searching for the seller's name.
If this could be done, it means that:
- It's very easy to track hacked items, and very hard for them to resurface.
- You can see who picked up a marked drop.
Basically - you can track the item. So all a hacker can do is either reveal themselves or leave the item on a store char forever. (Or try and get the mark removed, which can be hard to impossible with the real owner trying to stop it, 3 day windows etc.)
Ignorance wouldn't be an excuse for buyers because everyone can do a check on a big item before buying it. If this was available on a server, every single player would do this before a big purchase.
You could have an option to mark something unmarked too, which is cancellable straight away. This allows people to see that the guy in question does HAVE an un-marked slayer.
What do you guys think? Also - Leo etc, can it be done?