Just make sure you wont make us afk lvl spells and i will be happy. Can we at least get that? Or afk spawnning skeles to guards is considered working for it? Tired of trying to point out the obvious.
Any more news?
Quite a few people waiting for this
I was sure people came to play mir still because they really enjoyed the way it was set up? I know for sure that's why I returned, I was fed up of playing WoW/LoL, where everyone has the same gear as you within one week.
I do have 3 quick-ish questions that I've not seen asked yet:
1) Balance have been mentioned a lot and I'm sure in all cases in reference to PvP, which is understandable. However, what are your thoughts on any sort of balance to leveling speeds of each class? It frustrates me that Mir players accept the drastic difference in leveling rates just because there's been a 14 year injustice of allowing Wizards that much of an advantage :P
2) Group leveling was always encouraged in Mir 3 through HP/MP bonuses and little penalty to exp gain. Mir 2 has always forced me to level solo. Last I checked the "other C# server" had no group size limit and no incremental penalty to exp gain after 2 players. What are your plans, if any?
3) GameShop: Any thoughts on this yet that you're willing to share?
I've waffled enough; I'm liking the look of the little we've been shown so far and am looking forward to the release!
Hi,
1) I think each class have their perks in terms of levelling, Wizards do and will have the most AOE power, so will naturally kill more mobs per second, but the range of new caves we have added offer higher end single kill mobs a viable competitive levelling speed vs a wizard mass killing in busier less "painful" locations. I would imagine that wizards (End Game) Will have the slight advantage, but I think time levelling > class on Apocalypse.
-Apocalypse Team
You guys any closer to getting the damage indercater working to see player/mob damage
be nice if colour could change after certain damage
looking promising though good job!
What you say here sounds as always very nice in theory. I hope for once someone will have the balls to make a cave sort of like PB where mobs give for example 75000exp while a mass killing place like PT gives 5000exp so that classes lvl with same ish ratio.
In general i would want to see for once (after ben's servers) classes not to have too distinct roles:
1) Taos being able to hunt alone when their m8s not on without HAVING TO GROUP for everything. They already have enough spells to support a group or guild hunt but thats not an excuse to not be able to do anything else. This is not LoL where you can make taos be soraka bots.
2) All classes able to lvl up at same ish speed. Wizards already going to lvl faster than anyone else because of all their aoe spells. Wont suggest give rest classes aoe spells cause thats not going to happen. Make gaves tho like the one suggested above to give single killing classes a chance. There is nothing worst for me but to have to ask/beg guild wizards to lvl me.
3) All classes should be able to solo-hunt certain subbosses/bosses. Assasins/taos will always be able to kill these faster/easier but that doesnt mean wizards will only be good at leveling and thats it. If a war/sin/tao can solo certain bdd bosses for example so should a wiz.
4) All classes should be able to hold on their own vs any other class on pvp. Wont say much about this. Just dont want to see assasins lose hands down vs any warrior or for example archers to just lose from wizards.
In general all classes must be able to do everything equally good. Yes some classes will exceed at specific aspects of the game but thats not the same as having wizards lvling 3x the speed of any other class.
I'm in
just make pots drop in leveling areas please....so I don't need to farm gold just to supply pot buying to level
What you say here sounds as always very nice in theory. I hope for once someone will have the balls to make a cave sort of like PB where mobs give for example 75000exp while a mass killing place like PT gives 5000exp so that classes lvl with same ish ratio.
In general i would want to see for once (after ben's servers) classes not to have too distinct roles:
1) Taos being able to hunt alone when their m8s not on without HAVING TO GROUP for everything. They already have enough spells to support a group or guild hunt but thats not an excuse to not be able to do anything else. This is not LoL where you can make taos be soraka bots.
2) All classes able to lvl up at same ish speed. Wizards already going to lvl faster than anyone else because of all their aoe spells. Wont suggest give rest classes aoe spells cause thats not going to happen. Make gaves tho like the one suggested above to give single killing classes a chance. There is nothing worst for me but to have to ask/beg guild wizards to lvl me.
3) All classes should be able to solo-hunt certain subbosses/bosses. Assasins/taos will always be able to kill these faster/easier but that doesnt mean wizards will only be good at leveling and thats it. If a war/sin/tao can solo certain bdd bosses for example so should a wiz.
4) All classes should be able to hold on their own vs any other class on pvp. Wont say much about this. Just dont want to see assasins lose hands down vs any warrior or for example archers to just lose from wizards.
In general all classes must be able to do everything equally good. Yes some classes will exceed at specific aspects of the game but thats not the same as having wizards lvling 3x the speed of any other class.
Totally agree with this.
Its total ****ing bullshit that one class can solo a boss and another cant
Bosses are either soloable or group. Not in the middle. if one class can solo, they all should be able too.