- Dec 1, 2003
- 1,806
- 2
- 185
I have noticed that the Newer Wil files cause probelms on the client we all use for 3G. Here is a couple of examples:
1. MON22 - Now if you rip the mob Using Kaori Editor and place Properly inside another MON file (lets say 18), you spawn the mob and its Invisable. As Soon as it moves you can see it no problem. Now if we instead rename MON22 to MON4, you have the oppisite effect, can see it fine standing there but soon as it moves, it dissapears. Now before you all Jump up and down and say you need a much newer client, looking at the PNG files, they look fine, there placement is fine and the mob does not "flicker" (which happen if placement is out by one). I have placed WOOOL Mobs in no problem using the same theory and they dont do the same thing at all. I have seen Screenshots of JOB Chinese Server with the mobs looks fine, I am guessing it must be the Wil editor they use maybe??
2. New Armours - Wemade have got some new fancy Armours out (2 of them) both on screen and on Paper doll. Now looking at the reference, its Shape 9 & 10. First thing I did was make 2 DB entires with them Shapes, whatever you are wearing it stays the same, if you shove on these new armours and if you leave them on and log out - relong in, you come back Invisable.
I assumed it was the server side (why not - must be eh) so I ripped One of the new armours over the top of another (first one) and guess what - same problem...
This Mir3 thing is very puzzling, Maybe its time to look for a new WIL editor tbh - cos Im baffled..
1. MON22 - Now if you rip the mob Using Kaori Editor and place Properly inside another MON file (lets say 18), you spawn the mob and its Invisable. As Soon as it moves you can see it no problem. Now if we instead rename MON22 to MON4, you have the oppisite effect, can see it fine standing there but soon as it moves, it dissapears. Now before you all Jump up and down and say you need a much newer client, looking at the PNG files, they look fine, there placement is fine and the mob does not "flicker" (which happen if placement is out by one). I have placed WOOOL Mobs in no problem using the same theory and they dont do the same thing at all. I have seen Screenshots of JOB Chinese Server with the mobs looks fine, I am guessing it must be the Wil editor they use maybe??
2. New Armours - Wemade have got some new fancy Armours out (2 of them) both on screen and on Paper doll. Now looking at the reference, its Shape 9 & 10. First thing I did was make 2 DB entires with them Shapes, whatever you are wearing it stays the same, if you shove on these new armours and if you leave them on and log out - relong in, you come back Invisable.
I assumed it was the server side (why not - must be eh) so I ripped One of the new armours over the top of another (first one) and guess what - same problem...
This Mir3 thing is very puzzling, Maybe its time to look for a new WIL editor tbh - cos Im baffled..