- Jul 28, 2006
- 1,589
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Basically I started discussing this on another thread.
What would be the issue with a high rate exp server, but with low stats. Medium drop rates.
I mean if you ratio the ac amc on armours and mobs then it would be exactly the same, but spells would be more balanced.
The drag of lowrates for me is the time taken to reach the next upgrade (level up), the fact the upgrade is 0-1 Dc or its 5-20 Dc is irrelevant if the AC/hp is ratio'd. Infact it is better because spells will be easier to balance, especially on a 2.3 but even with custom coding, the formula will only have to be balanced for a smaller number range.
I think this is a good idea for a server and I'm struggling to think why it has not been done already.
I'm not making this server or anything just wondering what opinions are.
before you say 0-1 dc isnt worth levelling for... the AC will be lower, so it is. 1 DC made a difference on euro massively.
/gw
What would be the issue with a high rate exp server, but with low stats. Medium drop rates.
I mean if you ratio the ac amc on armours and mobs then it would be exactly the same, but spells would be more balanced.
The drag of lowrates for me is the time taken to reach the next upgrade (level up), the fact the upgrade is 0-1 Dc or its 5-20 Dc is irrelevant if the AC/hp is ratio'd. Infact it is better because spells will be easier to balance, especially on a 2.3 but even with custom coding, the formula will only have to be balanced for a smaller number range.
I think this is a good idea for a server and I'm struggling to think why it has not been done already.
I'm not making this server or anything just wondering what opinions are.
before you say 0-1 dc isnt worth levelling for... the AC will be lower, so it is. 1 DC made a difference on euro massively.
/gw