GW is right on my server u cudnt make a boss NOT soloable
as we only have 65k Hp to play with, wen ppl have 500-700 dc/sc/mc. On fh courage bosses have liek 800k HP.... hence makeing them alot harder because u have to take damage for a longer period of time, + on td's ac/amc is **** as tdb ect cuts straight through it, so theres no way of makin a boss un-soloable by a warrior on a high rate, unless u make it dc 1k and stupidly fast, then even 30+ ppl cant kill it, as its 2hits them all.
Which would make custom coded servers the better choice, no?
It's all relevant to the server creator as Ben said. If you have the resources and time, you can easily create a balanced server. However, If you do this with TD's files you WILL run into problems. It's a fact. This is why programmers and coders are born, to produce ways to get around said situations.
It's not whether it's HR or LR, or Med Rate, just you yourself, and a decent set of files to go about. Whilst PVP IS fun on 2.3's, unless it's a complete carbon copy of Euro (boring) then it just gets silly with people being one hit, or the opposite, people never dieing, and boss's getting solo'd every time.
One way you could make a boss non-soloable, is to shove say FoxBoss into the tiniest room ever, you tele in, and have to wack it to death before it kills you. But then it could be impossible depending on it's strength. blablabla, you get the picture.